Mapvote issue with mulithome server

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Cptkook

New Member
Jan 12, 2004
2
0
0
My server host has a single copy of UT2003 installed and ghosts the installation to individual servers. I'm assuming they use the mulithome=IP option in the start string. The game uses our modified ini file, but mapvote can't view it, it always looks for the default installation map folder. So the map list comes up empty. Is there a way to get mapvote to use the multihome option, or set a path to the correct ini and map folder location?

Thanks in advance for anyone's help and input, its greatly appreciated.

~Kook
 

BDB

New Member
May 9, 2000
398
0
0
NC, USA
www.planetunreal.com
Cptkook said:
My server host has a single copy of UT2003 installed and ghosts the installation to individual servers. I'm assuming they use the mulithome=IP option in the start string. The game uses our modified ini file, but mapvote can't view it, it always looks for the default installation map folder. So the map list comes up empty. Is there a way to get mapvote to use the multihome option, or set a path to the correct ini and map folder location?

Thanks in advance for anyone's help and input, its greatly appreciated.

~Kook

Yes, In your INI file you can change the paths to point to the correct map directory:

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.ut2 <===* change this and any others that were moved
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx