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Mapvote issue with mulithome server

Discussion in 'BDB' started by Cptkook, Jan 12, 2004.

  1. Cptkook

    Cptkook New Member

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    My server host has a single copy of UT2003 installed and ghosts the installation to individual servers. I'm assuming they use the mulithome=IP option in the start string. The game uses our modified ini file, but mapvote can't view it, it always looks for the default installation map folder. So the map list comes up empty. Is there a way to get mapvote to use the multihome option, or set a path to the correct ini and map folder location?

    Thanks in advance for anyone's help and input, its greatly appreciated.

    ~Kook
     
  2. BDB

    BDB New Member

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    Yes, In your INI file you can change the paths to point to the correct map directory:

    [Core.System]
    PurgeCacheDays=30
    SavePath=../Save
    CachePath=../Cache
    CacheExt=.uxx
    Paths=../System/*.u
    Paths=../Maps/*.ut2 <===* change this and any others that were moved
    Paths=../Textures/*.utx
    Paths=../Sounds/*.uax
    Paths=../Music/*.umx
    Paths=../StaticMeshes/*.usx
    Paths=../Animations/*.ukx
    Paths=../Saves/*.uvx
     
  3. Cptkook

    Cptkook New Member

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    I'll try that. Thanks for the quick response


    ~Kook
     

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