Mapvote in 2004 :-(

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Sailsoft

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May 4, 2003
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Thanx Man.....
Much appreciated...

Any inside info on when the first patch is expected to be released ???
Within a week/month, months ???
 

Magic_Taco

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Nov 28, 2003
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BDB said:
FYI, I found the cause of the wrong gametype loading for maps the first time.
There should be a fix in the patch.
To work around it just enable Kick voting.

bKickVote=True

Good news! Thanks for posting that! Am very excited about the patch, too... really hoping MatchSetup will be enabled and they'll have done something about that speed mutator!

Tosk said:
Just so you know, I think MapVote is the best thing that ever happened to UT.

Yeah, ditto!
 

BDB

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May 9, 2000
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Sailsoft said:
After playing a game, mapvote comes up, and e.g. gametype is already on Onslaught, but you get to see DM maps below it.
So if someone isn't paying attension, he picks a DM map, but the gametype will be onslaught.
Doesn't happen all the time...

FYI, I found another bug that will cause this.
This will happen if your GameConfig.GameClass is not exaclty the same as
the currently running game type's class. It does a comparison but if the case
is not the same then this comparison will fail causing this problem.
I was able to reproduce like this:

GameConfig=(GameClass="xgame.xbombingrun",....

Notice the gameclass is in all lower case.
When running bombing run the actual gameclass is XGame.xBombingRun.
So, I ended up with CTF maps showing with Bombing Run selected by default.

This will be fixed in the patch. But for now to fix it just make sure you use
the exact same case in you GameClass settings.

Here are the Exact game classes:
DeathMatch - GameClass="XGame.xDeathMatch"
TeamGame - GameClass="XGame.xTeamGame"
DoubleDom - GameClass="XGame.xDoubleDom"
Capture The Flag - GameClass="XGame.xCTFGame"
BombingRun - GameClass="XGame.xBombingRun"
Mutant - GameClass="BonusPack.xMutantGame"
LastManStanding - GameClass="BonusPack.xLastManStandingGame"
Invasion - GameClass="SkaarjPack.Invasion"
Onslaught - GameClass="Onslaught.ONSOnslaughtGame"
Assault - GameClass="UT2k4Assault.ASGameInfo"
Vehicle CTF - GameClass="XGame.xVehicleCTFGame"
 

Mr.Mitchell

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Sep 5, 2001
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From the documentation posted in this thread I get the idea that MapVote can only be used when running a server. Will it be possible to use mapvote in Instant Action? I (ab?)used MapVote (on UT) to quickly switch maps and gametypes without having the go through all the menus.
 

BDB

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May 9, 2000
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Mr.Mitchell said:
From the documentation posted in this thread I get the idea that MapVote can only be used when running a server. Will it be possible to use mapvote in Instant Action? I (ab?)used MapVote (on UT) to quickly switch maps and gametypes without having the go through all the menus.

Yep, It is disabled in Instant Action. Sorry.
 

major_wilson

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Nov 24, 2002
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yo

Got the game 3 weeks ago but the day it arrived me mobo blew up :(

so i only just playd it tonight for first time, as soon as i finished playing i thought hmmmmm wonder if BDB has done a UT2003 type Mapvote as that was a piece of art in the end which made the game, (as well as Mapvote for oldschool UT, which first introduced me to easing the map management process from a serverside point of view)

Glad to hear epic let u sort the code for mapvote m8, must have been some bum deal internal politics to deal with :S
pity they cant give u free reign on it though

When u refer to the patch i take it thats epics patch which will include your fixes to mapvote issues as opposed to just a patch to fix mapvote options ?

Anyways good work again m8, just thought id say hello again :D :D :D

No BDB Mapvote logo now :(

like the new funkey forum though
 
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