"mantle" and "bunny-hopping"

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Tenacity

noob for life
Aug 18, 2004
110
0
0
caff said:
wtf are these?



:lol: ok mantle = pulling yourself up on ledges by holding down the space key. and I believe that most ppl refer to the sprint dodge boost combo as bunny hopping but I am not completely sure of this one. :D
 

Tenacity

noob for life
Aug 18, 2004
110
0
0
[_X_]DJBRIAND said:
I thought bunny hopping was just running along and constantly pressing single jump,creating a hopping effect.

oh yep my bad you are right ;)
 

headwire

ranger extraordinaire
Dec 28, 2003
304
0
0
Bunnyhopping would involve:

tapping sprint and jump at the same time, letting go of sprint so you are at sprinting speed when jumping and continuing, so you are basically hopping along at roughly sprinting speed. this was combined with a jump, dodge, jump dodge manner making ranger the 'fast class'.

it's not as good as it used to be, basically.
 

.pot.OptimusPrime

Philosopher stoned
Nov 1, 2004
99
0
0
38
Finland
Mantling is sure necessary but it also needs to be animated. in Unreal2 it looked like just getting an extra jump from nowhere.
I don´t feel bad if we cannot artificially improve running speeds with curious jump combos. It looks stupid when warriors constantly dodge and jump in non-combat situations.
 

T-Shinzon

New Member
Sep 28, 2004
161
0
0
Mantling actually looked good in Unreal II. I saw the animations, and they actually fit better than the current RUNNING animations, and that says a lot.