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ok mantle = pulling yourself up on ledges by holding down the space key. and I believe that most ppl refer to the sprint dodge boost combo as bunny hopping but I am not completely sure of this one.
tapping sprint and jump at the same time, letting go of sprint so you are at sprinting speed when jumping and continuing, so you are basically hopping along at roughly sprinting speed. this was combined with a jump, dodge, jump dodge manner making ranger the 'fast class'.
Mantling is sure necessary but it also needs to be animated. in Unreal2 it looked like just getting an extra jump from nowhere.
I don´t feel bad if we cannot artificially improve running speeds with curious jump combos. It looks stupid when warriors constantly dodge and jump in non-combat situations.
Mantling actually looked good in Unreal II. I saw the animations, and they actually fit better than the current RUNNING animations, and that says a lot.
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