Making maps for UWRC?

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Kantham

Fool.
Sep 17, 2004
18,034
2
38
ProjectX said:
Yeah I shouldn't have any of those in my maps anymore...

weird...


the editor manual don't talk much about bot pathing for Unwheel

anyway , i found they suck hard on road maps , if they do a 180 , or smash a wall , they will stay there like punk

but at rabit , whit a large terrain , they was playing good

so i guess i will have fun whit myself in the map i am working on ,

yes , fun whit my watch and my keyboard ... TIME TRIAL ........... *Sigh*

Shrimp said:

sig said:
something different

yup , thx

i guess i should add a link to unwheel on my web page .
 
Last edited:

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Kantham said:
the editor manual don't talk much about bot pathing for Unwheel
.

It used to be just the placement of AINode volumes, but that's changed and I haven't had time to update the manual yet. Perhaps sometime soon I'll get time, or somebody else could
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
ProjectX said:
It used to be just the placement of AINode volumes, but that's changed and I haven't had time to update the manual yet. Perhaps sometime soon I'll get time, or somebody else could


oh well , i just guess the bot won't work better neither
like i said , they do a 180 , and they.........