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I do have one question though for anyone that's familiar with them...
How the heck do you make it where you don't have to move a bit to start the camera sequence? I've got the trigger, special event and player starts all there, and even tried the teleporting from a dark room thing, but I still have to barely move in order to start the event. I obviously just want to be able to drop from the playerstart and have it trigger the event without having to move first.
Nah, just got the answer over on UnrealSP. I just had the playerstart already in the trigger's radius, so just raising the playerstart a tad and lessening the trigger's collision height fixed it.
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