Could the next version of UnWheel be an excecutable mod, instead of a bunch of custom gametypes? The reason I ask for this is so that we can have our own controls bound to keys for turbo boost, flip over, recover, etc. and it won't interfere with the other controls that i use for other mutators, because there will be a seperate user.ini file for the mod.
As you all would agree, a person who has many mods for ut2004 has a lot of different keys to map, and they get frustrating at times to remap keys to wherever i want them each time i change from Ut2004 or some other mod to this mod.
EDIT: a mod with it's own package, like FHI2k4 v3, or Fragops, or Damnation, or Muralis. etc.
As you all would agree, a person who has many mods for ut2004 has a lot of different keys to map, and they get frustrating at times to remap keys to wherever i want them each time i change from Ut2004 or some other mod to this mod.
EDIT: a mod with it's own package, like FHI2k4 v3, or Fragops, or Damnation, or Muralis. etc.
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