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hehe, okay, i can't help u then. I'd suggest just opening up CTF-Face, but I'm not sure that'll help there's so many options. I've never done a space level, so i've never needed it :/
you can use anything for the skybox itself, doesnt have to an cylidner only depends on what you want
the rotating of the skyzone if a bit more advanced, to keep it simple, open face, select skyzoneinfo, copy it, crtl+c, open your map, crtl+v to paste it, and place it on the right place, should also work
its the way you make the skybox, dont make a cube if you dont want that, observe the face skybox, its a cylinder, and you have to make it right, with the correct way of texturing, and the all the rest correct too
*lol* make 16 tiles per face then! *calcs* should be 96 256*256 textures in one skybox - opposing 6 common now. Hrm, maybe I'll stick with it. 256x256 env maps just look too undetailed! ...Almost Counter-Strike quality *g*
make sure the SkyZoneInfo has bStatic = false, or else you can set all the movement properties to whatever you want, but it won't work if that bStatic = true.
also bFixedRotationDir = true.
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