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Make in breakable window is driving me crazy!!!

Discussion in 'Mapping' started by Dene, Feb 28, 2000.

  1. Dene

    Dene New Member

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    Im getting a headache trying to make a breakable window!

    Is it done by making a mover? But then the glass is quite thick! Or is it made as a single plane with "collision hull's".

    Anyone point me in the direction of a good tutorial or something?
     
  2. Wanderer

    Wanderer New Member

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    This assumes you know how to make a glass window and is something I wrote up for someone else. It should still be applicable.

    Part 2: Breakable Glass.

    Now that we've made the glass a Mover we can make the next time and make it breakable.
    This is for a window that is breakable multiple times.

    1 "But Bobby threw the baseball through the window mom not me!!!" BreakingGlass window /~unreal/ubb/html/smile.gif
    Ingrediants:
    1 Mover
    1 BreakingGlass effect

    Mover properties:
    Events=>Event=BreakingGlass_1
    Mover=>bDamageTriggered=True
    Mover=>DamageThreshold=3
    Mover=>MoveTime=0
    Mover=>StayOpenTime=45
    Object=>InitialState=TriggerOpenTimed

    BreakingGlass properties:
    Collision=>bCollideActors=False
    Collision=>bCollideWorld=False
    Collision=>bProjTarget.
    Events=>Tag=BreakingGlass_1
    ExplodingWall=>bTranslucentGlass
    ExplodingWall=>GlassTexture=[Use the same texture as found on your window. Just select the texture in the browser and click on Use in the properties]

    Now all you need to do is to make the Mover's Keyframe1 somewhere out of view.
     
  3. Jenkins

    Jenkins America's Greatest Kitten Mitten

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    Hey Wandy, that seemed copied /~unreal/ubb/html/smile.gif

    [​IMG]
    Jenkins
     
  4. Wanderer

    Wanderer New Member

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    Truth is I'm really a copier machine /~unreal/ubb/html/wink.gif
     
  5. Wanderer

    Wanderer New Member

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    Try intersecting the brush instead.
     
  6. Dene

    Dene New Member

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    Hmm..

    Yep I tried them settings. But I cant get the mover to remain transparent!

    I made a brush (used a thin cube) placed it into the level and it looks ok. But then I use copy polygons and make a mover from that it always reverts to the default texture and not transparent!
     

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