I would like to set up several emitters to start "burning" a building after blowing up a power core type of mesh.
I can set up the destroyable object fairly simply, but how can I set the trigger with the destroyable object to trigger the emitters to start after I destroy it?
I am fairly noob to triggers, but would appreciate any help I can get. Thanks!
I can set up the destroyable object fairly simply, but how can I set the trigger with the destroyable object to trigger the emitters to start after I destroy it?
I am fairly noob to triggers, but would appreciate any help I can get. Thanks!