M16 on 2.5

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J

J. SLICK

Guest
hey guys i heard the m16 goes from auto to semi auto in 2.5. i'm not real big on that. the auto feature is great and without it and stuck on semi will really suck come next week. PLEASE make the M16a fully auto machine gun that mp5 just aint as good besides... that burst feature works really well. afterall we are using an M16 not an AR15

just athought someelse had brought up and a good 1 too
 
I

IndiQa

Guest
Good point on the AR-15/M16-A1.

Unless of course that dip Janet El Reno has determined that gamers along with all others can't use or own full auto weapons virtual or otherwise.
shades.gif


Seriously I agree the M16 is a selectable weapon Semi/3Rnd Burst/Full (Chop a bamboo wall down with it) Auto.

IndiQa

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F

farrp

Guest
I think u guys should put a damn granade laungher on the thing, (M-16) like in Delta Force. It would be a cool Alt Fire.
 
W

Warren

Guest
Yeah, both are nice features.. the M203 addition is realistic, but I'm afraid the M16A2 version we have only has a semiauto/3rnd burst feature. We're trying to keep the weapons' features all real to life. We will look into an M4a1 weapon which does have all 3 modes for version 3. Once you get used to the semauto-3rnd burst feature, it gets to be a leathal weapon still. A well placed round to the head will still take it off- The M4 will have a few attachments including the M203.. if we decide to use this weapon.
 
J

J. SLICK

Guest
thats too bad the burst is nice but the auto is thekillin machine itll be ruff not to have around a corner
 
R

RaekwoN

Guest
Speaking of the MP5 being pussy, I know that it is unrealistic, but I feel it should be made more beefy and noisy like the one in Half Life. In version 3 can we have a stock standard MP5 please, no silencer biz.
 
P

pyro_57

Guest
Here's me causing more work for the team again, but why not a silenced MP5 AND a usual "normal", noisy one?
 
W

Warren

Guest
That's probable.. for version 3.. The 'MP5' in halflife is very unrealistic anyway. We're trying to stay away from it. But with the mp5 attachment, it's fairly easy to have it as a part of our weapon animations, for all those power freaks! Remember- we simply will NOT purposely have weapons work unrealistic-like. If they do, we want to know about it so we can change that fact.
 
B

Billdog

Guest
Hi Warren are you going to include both M16A1 and A2 in 2.5 or 3, does it take more than an extra skin?
 
W

Warren

Guest
it doesn't really make any difference in skin, but it's not worth it to add two weapons that are virtually the same.. trust me, the M16 is still a very effective weapon. besides, now in all online matches the weapons kick so full auto on the M16 with some lag can be hazardous.. /infopop/emoticons/icon_smile.gif
 
1

1000C

Guest
Warren...I Like the 2.5 changes. My only gripe is with the gun drift. Would it be unrealistic for no drift with semi-auto firing? I agree that full auto firing can leave a person pointing at the ceiling. Also, the sniper rifle changes that were made are PERFECT.
 
W

Warren

Guest
The difference between the two wouldn't change all that much- it's just one of those things you gotta get used to /infopop/emoticons/icon_smile.gif
 
J

J. SLICK

Guest
thanx for the imput it was cool to get that kind of stuff goin

look 4ward to playn
 
D

DanielK

Guest
About the recoil/drift thing. I just hate it. Its ok for all the weapons but the m16.

I did a test on a wall with 1x2(.5) blocks on it at what was about 20 yards. the drift with the m16 is almost 6 ft using 3 round burst. then it stays pointing in the air. how realistic is that?
You aim at a guys toes to get a body and head shot?
Then you point at the ceiling? After 3 shots? Wouldnt the weight of the gun pull itself down at least a bit? In game, if you dont kill a guy with the first burst, you dont get a second chance. While your pulling your weapon down 45 degrees, he just shoots you with a shotgun.
In semi mode, the m16 looked to have the same recoil drift as the PSG. Can that be right?
I really like the changes in 2.5, but the m16 used to be my favorite weapon...now I avoid picking it up

DanielK
 
G

Guest

Guest
I think the recoil of the M16 is just right.
I don't have any problem firing 2 or 3 burst shots more or less exactly.
It has to be used for a while but after some hours correcting the aim by moving the mouse downwards is no problem.
 
W

Warren

Guest
That's the whole concept- we're trying to put more emphasis on having to control your weapon rather than making it easy to put a three round burst in a few inch radius just by clicking the button. It takes practice- just like in real life..
 
B

Billdog

Guest
To me, the M16 don't fit Infiltration with all the other options of 5.56: It's neither a carabin (HK53) or bullpup (FAMAS).
Speaking of being pussy, Robar .50 BMG
 
G

greensha

Guest
First of all I want to say what a great mod Infiltration is. I would like to make a few comments on the usability and lethality of the weapons.

Most automatic weapons do not have much in the way of appreciable kick. The recoil is pretty much absorbed by the recocking mechanism and by the shooter's body. I think the M16 has a little bit too much kick to it. As far as I am aware the M16A2 can be fired on full-auto as well as 3 round bursts.

As far as lethality goes... most high power rounds will take someone down with one shot, especially if hit in the chest or the abdomen. I think the .50 cal sniper rifle should pretty much be one hit equals one kill.

9mm weapons are far more variable depending on the part of the body that is hit. Almost any hit to the head will incapacitate if it in any way affects the brain, either by direct trauma or by compromising the blood supply. Body shots can be affected by clothes and musculature. I have heard of a guy in Baltimore who was shot with a full magazine of 9mm (~30 rounds) from an Uzi and didn't even need any blood. All the rounds stopped in his musculature. Of course he was a pretty big guy.

It would be nice to see more kills with the high power weapons, and a little bit more controllability on full auto or burst (I think the MP5 is probably dead on, although I've never fired one).

I'm eagerly awaiting 3.0 with the better injury and death model!

Andy
 
W

Warren

Guest
Version 3 will have a much better body hit-point calculation with more variables than past Infiltration versions- ie Infiltration is always improving- there's no way we could have done all of what we want to do in the time this mod has been around. Our direction is definitely an improving factor towards realism- as long as everyone understands this.. yes, most any weapon will kill you with one solid shot to the head- and incapacitate you with most flesh wounds to the body, depending on the region. What I'm saying is, we'll be sacrificing a lot of 'fun' factors that still remain in current versions (or not) for realism. When someone kills you with ONE 9mm shot to the head, don't go thinking it's a bug! /infopop/emoticons/icon_smile.gif

We do as much research as possible for our weapons- we are by no means experts. Newer weapons of today do better with their recoil but older weapons like the M16A2 aren't quite that impressive. I'd agree with you about it's recoil, except I personally use this very weapon- at least until I get out of the military. And no, this weapon does not have a full auto mode. The M16A1 did however. The reasons for this date back to the Vietnam era and one of them was the ammo being wasted at full auto so many times. Hell, this weapon constantly jams and needs thorough cleaning! Anyway, it will certainly take practice to get used to - just like it does with any weapon you want to be proficient at.
 
M

madmac

Guest
On the new M16 (M16A2)-- I have no problem with taking away auto and going to single-round and three-round burst; this is more realistic. But the accuracy of the weapon is rather ridiculous now and does not seem realistic. After all one of the mods of the A2 is a "...muzzle brake compensator which reduces the raise or jump of the muzzle when fired." I would really like to see more balance in the weapons and the M16 in v2.6 seems to be a very poor weapon and not indicative of the actual weapon (based on talking to people who have fired M16).

On the whole v2.6 is a big improvement. I am enjoying the gameplay quite a bit more. The new skins seem like a step backward, however. Something with more contrast (like the old skins) would be a big improvement IMO.

Finally, any thought towards adding sights to the grenade launcher (along the lines of what is given in the documentation)?