Juts downloaded Infiltration a week ago....and i love that damn game. I am downloading Infiltration maps, skins and stuff everyday. I am also a harde veteran of CS, thats why i like the game so much. And i cant wait to use the HK 11.
And good job...with the MP5....the silencer works like a charm.
I have a few ideas that might just come in handy.
a)Unrealistic weapons carrying -
It is actually impossible in real life to carry to carry an assault rifle, 2 sniper rifles, a submachinegun, a shotgun and a grenade launcher at the smae time. What i thing the team should do is make a limit for carrying. Idealy two primary weapons....like shotguns, submachienguns, rifles and grenade launcher. And two secondary....like knifes and handguns. And 3 slots for grenades. If they come across one weapon that they like, they can throw away thier current weapon and pick the other one up. That is realism.
b)Encumbrance.
The team should also put weight slowdowns in. Idealy a person carrying 4 weapons should move slower than a person carrying 2 or one weapons. That would balance things out a bit. This is a good idea...i think.
c)Flashbangs.
No realworld assault games can be without this. Its the must have weapons for all assault games.
d)Replace mines with remote detonator
Mines do not actually work well...in certain conditions. But a C4 explosive place in the right place can kill the right person. /infopop/emoticons/icon_smile.gif
e) Vest and helmets.
A must have....kevlar vest and helmets.
f)Laser sight and nightvision scopes.
Some weapons can be added laser sights or people can pick them up as adons to weapons. Like the starting weapon in Infiltratio...the handgun, it can do with a laser sight, which can be turned on or off. Like with other weapons...laser sights can be added. As for sniper rifles....can be added nightvision scopes. Image recognition scopes can also be added which can tell the shooter which part of the targets body is he shooting...hand, legs, head.
Is there more ? I will think of something more. Until then this is what i ahve to say. Hope you guys consider this. Good Day.
And good job...with the MP5....the silencer works like a charm.
I have a few ideas that might just come in handy.
a)Unrealistic weapons carrying -
It is actually impossible in real life to carry to carry an assault rifle, 2 sniper rifles, a submachinegun, a shotgun and a grenade launcher at the smae time. What i thing the team should do is make a limit for carrying. Idealy two primary weapons....like shotguns, submachienguns, rifles and grenade launcher. And two secondary....like knifes and handguns. And 3 slots for grenades. If they come across one weapon that they like, they can throw away thier current weapon and pick the other one up. That is realism.
b)Encumbrance.
The team should also put weight slowdowns in. Idealy a person carrying 4 weapons should move slower than a person carrying 2 or one weapons. That would balance things out a bit. This is a good idea...i think.
c)Flashbangs.
No realworld assault games can be without this. Its the must have weapons for all assault games.
d)Replace mines with remote detonator
Mines do not actually work well...in certain conditions. But a C4 explosive place in the right place can kill the right person. /infopop/emoticons/icon_smile.gif
e) Vest and helmets.
A must have....kevlar vest and helmets.
f)Laser sight and nightvision scopes.
Some weapons can be added laser sights or people can pick them up as adons to weapons. Like the starting weapon in Infiltratio...the handgun, it can do with a laser sight, which can be turned on or off. Like with other weapons...laser sights can be added. As for sniper rifles....can be added nightvision scopes. Image recognition scopes can also be added which can tell the shooter which part of the targets body is he shooting...hand, legs, head.
Is there more ? I will think of something more. Until then this is what i ahve to say. Hope you guys consider this. Good Day.