hello all, nice forums you got here.
was wondering if any of you know how to loop a triggered sound in ued?
in previous builds of ued ( the one that shipped with 2k3 ) certain sounds had the loop built right into them. those same sounds in the new build ( 2k4 ) now don't loop automatically.
i know that i can export the sound into a proggie like sound forge and then save it out again as a looping file, i'm just hoping that there's a simple way to enable looping within ued that i've just overlooked.
right now i'm using triggered ambient sounds ( cause ambient sound actors loop ) but i'm not happy with them and would like to simply trigger an Action_PLAYSOUND in my scripted sequence.
any tips or links would be greatly appretiated.
was wondering if any of you know how to loop a triggered sound in ued?
in previous builds of ued ( the one that shipped with 2k3 ) certain sounds had the loop built right into them. those same sounds in the new build ( 2k4 ) now don't loop automatically.
i know that i can export the sound into a proggie like sound forge and then save it out again as a looping file, i'm just hoping that there's a simple way to enable looping within ued that i've just overlooked.
right now i'm using triggered ambient sounds ( cause ambient sound actors loop ) but i'm not happy with them and would like to simply trigger an Action_PLAYSOUND in my scripted sequence.
any tips or links would be greatly appretiated.