1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

looping triggered sounds in ued

Discussion in 'Music & Sound' started by eggman, Apr 6, 2004.

  1. eggman

    eggman pixel pimp

    Joined:
    Apr 6, 2004
    Messages:
    7
    Likes Received:
    0
    hello all, nice forums you got here. :)

    was wondering if any of you know how to loop a triggered sound in ued?

    in previous builds of ued ( the one that shipped with 2k3 ) certain sounds had the loop built right into them. those same sounds in the new build ( 2k4 ) now don't loop automatically.

    i know that i can export the sound into a proggie like sound forge and then save it out again as a looping file, i'm just hoping that there's a simple way to enable looping within ued that i've just overlooked.

    right now i'm using triggered ambient sounds ( cause ambient sound actors loop ) but i'm not happy with them and would like to simply trigger an Action_PLAYSOUND in my scripted sequence.


    any tips or links would be greatly appretiated.
     
  2. zynthetic

    zynthetic robot!

    Joined:
    Aug 12, 2001
    Messages:
    2,947
    Likes Received:
    0
    I dont believe ued can be used to edit sounds. You'll probably be better off using SoundForge, SoundEngine or ModPlugTracker's sample editor.
     
  3. eggman

    eggman pixel pimp

    Joined:
    Apr 6, 2004
    Messages:
    7
    Likes Received:
    0
    thx for the response, zynthetic.

    yea, i don't wana edit the sound in ued, i just wana know if it can be made to loop via a script or some simple setting.

    i guess this is more of a general mapping/scripting question... maybe i'll try bugging the ppl in the mapping forum next. :D
     

Share This Page