1. The grenade problem:
A) do as many forum members have sugested (snap nade into middle of screen
B) have a small pointer at the top and the side of the screen, that follow where the grenade will go.
2.Proning ideas
A) Should only be able too move a bit from side too side. Not a full 360 degrees on your belly
B)Should have dropping/getting up noises. Sounds of equipment, and dirt, and a small grunt might add in some polish too the game.
3. Weapon aiming ideas
A)a "concentrate" feature- You can use a zoom feature too zoom your view in on the sights, simulating the soldier trying too make a good shot. The "concentrate" should only work for 2-3 seconds max.
B)A holster feature. This would not only look cool, but it would be useful for realism purposes (gun safety is none existant in INF)
4.Weapon ballistic/sound/graphics stuff
A) Tracers should be ALOT less detailed, and maybe 2 times bigger (just for that extra coolness effect)
B) Sounds of bullets whizzing by. only like 4 different sounds are needed. The first two are small caliber sounds-one is a *crack* the other is a *ssshhhh*. The other two are larger caliber sounds of subsonic and non subsonic rounds.
I got these ideas from GR, they realy help make the gameplay feel alot more realistic.
A) do as many forum members have sugested (snap nade into middle of screen
B) have a small pointer at the top and the side of the screen, that follow where the grenade will go.
2.Proning ideas
A) Should only be able too move a bit from side too side. Not a full 360 degrees on your belly
B)Should have dropping/getting up noises. Sounds of equipment, and dirt, and a small grunt might add in some polish too the game.
3. Weapon aiming ideas
A)a "concentrate" feature- You can use a zoom feature too zoom your view in on the sights, simulating the soldier trying too make a good shot. The "concentrate" should only work for 2-3 seconds max.
B)A holster feature. This would not only look cool, but it would be useful for realism purposes (gun safety is none existant in INF)
4.Weapon ballistic/sound/graphics stuff
A) Tracers should be ALOT less detailed, and maybe 2 times bigger (just for that extra coolness effect)
B) Sounds of bullets whizzing by. only like 4 different sounds are needed. The first two are small caliber sounds-one is a *crack* the other is a *ssshhhh*. The other two are larger caliber sounds of subsonic and non subsonic rounds.
I got these ideas from GR, they realy help make the gameplay feel alot more realistic.