Microsoft's stuff likes to do its best at making sure you boot to Microsoft's stuff, and can overwrite any boot loader you put on there. Install Ubuntu lastly, tell it to write the boot loader to the primary hard drive's MBR, if it asks. It'll no doubt detect the other hard drives and operating systems and ask if you'd like to recognise them, too. Say yes and you'll be able to choose from all three when it's finished.
Definitely good advice.
On topic here, I think we should all take a break and listen to Ryan's recent talk;
it's linked to here (the ogg link is wrong, but it's
here and Ryan starts talking sometime after 33 minutes in. Regardless of whether you're "grrr, why no client!?!?!1" or "stfu with teh whining" or anything inbetween or without, it's really interesting.
Microsoft's stuff likes to do its best at making sure you boot to Microsoft's stuff, and can overwrite any boot loader you put on there. Install Ubuntu lastly, tell it to write the boot loader to the primary hard drive's MBR, if it asks. It'll no doubt detect the other hard drives and operating systems and ask if you'd like to recognise them, too. Say yes and you'll be able to choose from all three when it's finished.
Definitely good advice.
On topic here, I think we should all take a break and listen to Ryan's recent talk;
it's linked to here (the ogg link is wrong, but it's
here and Ryan starts talking sometime after 33 minutes in. Regardless of whether you're "grrr, why no client!?!?!1" or "stfu with teh whining" or anything inbetween or without, it's really interesting.
Edit: Most provocative quote I've heard so far, it's a point that has been made before but rephrased interestingly in my opinion:
Ryan Gordon said:
We have a rough idea of the number of people who played Unreal Tournament 2004 on Linux....and we found something really alarming....the point being that you don't have to be technical to play games, you have to be technical to host a server but not to play games so you should assume that most of these people are going to be running Windows because it's the status quo, and we found that about 2% of the people were playing it on Linux, which is, I guess that's not good but it's about, it's probably better than we expected. The alarming thing is this. There was only 1% playing it on Mac OS. Now which of these things, if we are to weigh Linux and Mac OS . . . which one do people call the desktop operating system? . . . it doesn't matter what way you want to explain it away, there are more Linux desktop users than there are Mac desktop users, but one is considered by everyone from the New York Times to Wired to be a serious Desktop Operating System. And one is not considered that.
Also, more directly on topic for BeyondUnreal, apparently
Ryan (immediately afterwards) said:
Epic tried to have a policy that the Linux version of the server goes out before the game, because you want all the people that make their living hosting this game for other people and writing game servers, you want them to be prepared the day people can buy the game off the shelves. . . you don't want them to find what everyone finds when there's no Linux dedicated server for the thing, you don't want them to load up the game and find out there's nobody playing it!"
Ryan goes on, too; much of the talk is mainly interesting if you're a Linux guy, but even if you're just really interested in the behind-the-scenes stuff behind games it's pretty engrossing too.