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my movers look like crap because the light dosen't change as they move, and i have seen other elevators light change. Also, where the elecavtor comes from, the floor is perfectly non-lit as well as the bottom of the elevator. How do I fix it?
try to keep the dynamiclightmover in small areas where the map detail is at a minimum. make the lights normal lights, no fancy lighting effects. The slowdown won't be noticible then.
I saw that in Half life, those doors that open, but not in Unreal Tournament, But try to simulate that, by setting the keyframe that the light is shining to the value when the mover is open...
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