I've been looking at the weapon stats in the Liandri archives, particularly the UT3 versions of the weapons, and while a lot of it appears to be spot-on, some of it seems to be off, particularly where rates of fire are concerned.
The UT3 Sniper Rifle on the Liandri Archives is listed as one shot per 2.55 seconds, which is ginormous. Unless I am missing something, in the source code it is defined as 1.33 seconds (FireInterval). Given that in-game, the firerate feels almost identical to the UT2004 Sniper Rifle, I don't see how Liandri Archives could possibly be correct.
The Enforcer fire rate is listed as 3.06 shots per second; in the source code the FireInterval is .36 seconds, which translates to 2.77 shots per second.
The Stinger FireInterval is coded at .1 for primary and .28 for secondary, which is translates to 10 and 3.57 shots respectively; not 11 and 3.9.
On the Liandri Archives, Enforcer and Stinger primary spreads are both listed at 4 degrees. However, in the code, the Enforced maxes out at a value of 0.1 while the Stinger spread is only .0675. I'd understand if the code was using a different unit of measurement than the archives, but that still doesn't explain how one weapon has double the spread of the other according to the code, but is almost the same spread according to the archives.
These are just some random examples. Some stats appear just a few tenths of a value off, and others just seem totally random. Does anyone know how the Liandri Archives came up with these numbers?
The UT3 Sniper Rifle on the Liandri Archives is listed as one shot per 2.55 seconds, which is ginormous. Unless I am missing something, in the source code it is defined as 1.33 seconds (FireInterval). Given that in-game, the firerate feels almost identical to the UT2004 Sniper Rifle, I don't see how Liandri Archives could possibly be correct.
The Enforcer fire rate is listed as 3.06 shots per second; in the source code the FireInterval is .36 seconds, which translates to 2.77 shots per second.
The Stinger FireInterval is coded at .1 for primary and .28 for secondary, which is translates to 10 and 3.57 shots respectively; not 11 and 3.9.
On the Liandri Archives, Enforcer and Stinger primary spreads are both listed at 4 degrees. However, in the code, the Enforced maxes out at a value of 0.1 while the Stinger spread is only .0675. I'd understand if the code was using a different unit of measurement than the archives, but that still doesn't explain how one weapon has double the spread of the other according to the code, but is almost the same spread according to the archives.
These are just some random examples. Some stats appear just a few tenths of a value off, and others just seem totally random. Does anyone know how the Liandri Archives came up with these numbers?