leaning

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Rostam

PSN: Rostam_
May 1, 2001
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Leiden, Holland
I dont get it, every1 tells me leaning is a cheat and i shouldnt use it cuz it makes u invicible, then why is there a lean!? I also found out that leaning doesnt makes u invicible 90% of the time, should we really ban it cause of 10%?
Anyway, I dont use lean anymore to get a kill, only for recon so i dont get killed cuz some1 else is!

PLZ tell me what u think, is it ok to lean, or not?
 

DarkBls

Inf Ex-admin
Mar 5, 2000
4,551
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INF online guy !
clin.gif


*MOVED*
 

The_Fur

Back in black
Nov 2, 2000
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www.rlgaming.com
It works fine 90 pct of the time as long as you are not standing too close to an object. If you keep about half a meter or more between you and the wall for instance the animation will play properly.
 
Thanks for the news item on the new 2.86, Warren. Glad you've fixed the lean bug. You mentioned that it's now easy to shoot a leaner. Good. I just hope it's not TOO easy to shoot a leaner, or TOO easy to SEE him, fixes to those extremes would make leaning useless. Might as well stand by the corner in the open. :)

Someone mentioned the need for a "going-prone" animation, so that when your opponent goes prone you actually see him changing position instead of just suddenly and magically appearing prone. That's a good idea, I think. Also, if it took two or three seconds to get your sights back on target after you hit the ground (when you're the one going prone), that would help the realism, too.
 
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[L]-Lestat

LOL? I nearly ROFLed!(IF)
Apr 4, 2001
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He's behind you!
Oh please, please! The going prone animation and loss of acuracy would be great, due to the fact that I am becoming very tired of being shot by people who fall over and shoot me in the ankles as soon as I see them!
 

GNAT

...
Jan 4, 2001
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WWW.TeamMuf.COM
.

All I know is real people can drop to the ground in a hearbeat. And if you have your gun at shoulder level already you can effectively land and within 1 second have your sites back and firing. I've practiced this cept the only difference is I have to keep my gun at a 45% angle to keep the clip from hitting the ground first and throwing off my aim. When they fix the hitbox while in prone position you will effectively be able to take a proner out with a burst. In other words when the center section that can take damage becomes the size of the entire model in prone position then they can be killed just as quick.
 

BAT[PBC]

CW2 of PBC
Jun 5, 2001
48
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Aurora CO
thepbclan.com
I dont see the problem with the lean aspect in INF (once they get it fixed). I would actually put in a key that would let you fire blind around corners. Not that your acuracy would be any good, but a real life tactic.

Just a thought :rolleyes:
 

Uppity

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Apr 17, 2001
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Originally posted by [L]-Lestat
Oh please, please! The going prone animation and loss of acuracy would be great, due to the fact that I am becoming very tired of being shot by people who fall over and shoot me in the ankles as soon as I see them!

Hear Hear! I always wondered what the problem was for proning since you can get them easy enough if you aim for the middle. But recently I played on the Limey server (Nice server guys) and there was one player (who shall remain nameless because I didn't catch his name) who ALWAYS exploited this. I went the same rout thru the map several times in a row (So did he), encountered him at rougly the same point every time (Indoors - very close quaters), took aim and opened fire at his chest every time to find that he had instantly dropped to prone (within 10 feet of me!) every time. By the time you have realised that (with your vision obscured for a split second due to muzzle-flash + the weapon as it recoils up the screen, and re-aim at the floor you have had your ankles shot out - every time.

I refuse to do this myself is it just is NOT realistic and IMO its a cheap exploit of the game. You can say that in real life you could drop to the floor instantly - but could you do it quicker than my finger pulls a trigger? I think not. Could you then ready your weapon, aim it up at a moving target and shoot before I point my weapon down at a stationary target right in front of me and fire - I think not.

I'm wondering if one of the problems is that while prone you can still aim and look ALL around. Think about it - if you are laying face down on the floor in real life - you can't really look directly up to aim at someone standing above you. Your vision is limited to your front (the lower part) - you can't turn quickly (as is needed in CQB) and you are a big, slow-moving, in-the-open target.

But in Inf you suddenly become a much smaller target - instantly not in the same position as before (specifically where you would be targetted) with no reduction in your own targetting ability.

Its just not right!

Uppity (wondering why my posts always turn into novels)
 

GNAT

...
Jan 4, 2001
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prone

Let me tell you why you can't kill them fast enough. You may already know this and evidently you overlooked it in my last post. UT works off of a "hitbox" Its a cylinder that is the height of the the player model. When you go prone that cylnder keeps its same diameter but it gets shorter(very short). Thus a very small area to shoot while prone. From what I understand the dev team wants to make this cylinder "go prone". In other words they want to keep the cylinder the same height but lay it down to go prone. That will fix the problem your talking about. When it doesn't matter where you shoot a prone person they will much easier to deal with.

It takes the player going prone re-adjusting their aim and it takes you re-adjusting your aim, seems to me your just having problems being as fast as that person is. Granted you have a smaller target to shoot at but you are both in the same boat as far as re-adjusting your sites.

And yes real people can go down firing in real life. Chances are neither person would miss in real life. People aren't dodging bullets but they are dodging your reactions. If someone continues to do it then "PLAY SMART" and flank them or wait for them, I won't get killed going the same way 3 times in a row I assure you. Its up to you to get a handle on the situation and out think the proner.

But like I said you should easily be able to kill a proner as soon as they fix the prone bug. Let them fix what they have here before you go asking for something new already.
 

Rostam

PSN: Rostam_
May 1, 2001
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i really dont understand this prone bug u guys are talking about, when i meet a proner, i shoot, and he dies...

When i meet a guy CQB that goes prone, I run to the left or right, cuz its very hard to hit a moving target in CQB, and while he lies and shoots, i move and shoot, giving me a kill...:D
 

Tommy Atkins

Older, but no wiser
Mar 17, 2001
375
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UK
Originally posted by [L]-Lestat
...I am becoming very tired of being shot by people who fall over and shoot me in the ankles as soon as I see them!

So if the team can't fix the prone prob, can they at least issue us with bulletproof socks? :D
 

Rostam

PSN: Rostam_
May 1, 2001
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Leiden, Holland
Ive got a weird idea that might work, maybe it will be a lot more realistic if u can only go prone from the kneel position, and u can only stand u from the kneel position... I mean, that when u run in to some1, u first got to go kneel, and then prone... Do yall think this is a good idea???
 

Uppity

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Apr 17, 2001
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I was kind of thinking that too, but I think more realistic would be to still allow a dive to the floor (you know - the one which costs stamina) but make it so that you can't shoot for a couple of seconds while you ready your weapon. This would probably stop the close-range proning but still let you quickly get into cover if under fire from a distance.
 

Rostam

PSN: Rostam_
May 1, 2001
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Well... I gues its up to the INF team. They are busy enough now, asking to add something like this in 2.86 is too much, but I think they can add something simple, like blocking prone unless ur in kneel... But if the INF team has time (which I doubt..) ur idea would proberly work better...
 

BrownCow

I Heart Gnat.
Jun 18, 2000
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Originally posted by Uppity
I was kind of thinking that too, but I think more realistic would be to still allow a dive to the floor (you know - the one which costs stamina) but make it so that you can't shoot for a couple of seconds while you ready your weapon. This would probably stop the close-range proning but still let you quickly get into cover if under fire from a distance.

Surly a trained solider will know how to dive and how to land with the gun ready to be aimed quickly. I take that back, a trained solider would know how to dive, and fire off rounds at least near the target while he was in the air and then fall and quickly take aim. A child could learn how to dive and land correctly so the gun is ready to be aimed.

I'm talking diving here, not "quick drop to the ground". In the case of a quick drop to the ground there should only be the delay of getting to ground. But when you land you won't be in aim mode. So you have to re aim.
 

Rostam

PSN: Rostam_
May 1, 2001
2,807
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Leiden, Holland
so.... u wanna dive on the ground without ur hands taking the fall??? that will hurt! And surtenly with a weapon in front of ur face!
 

BrownCow

I Heart Gnat.
Jun 18, 2000
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Originally posted by Rostam
so.... u wanna dive on the ground without ur hands taking the fall??? that will hurt! And surtenly with a weapon in front of ur face!

ready to aim and aiming are 2 diff things.
 

BAT[PBC]

CW2 of PBC
Jun 5, 2001
48
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Aurora CO
thepbclan.com
wasnt this thread org about leaning?

So apparently we live in a world of "pillow ground" and we can just dive on to the deck without any adjustments? Diving into a pile of broken glass and bricks (urban) or lava rock (Jungle) is going to be nice and soft huh? 1 sec later throwing accurate rounds down range? Come on guys! :rolleyes: