should a map be faulted if weak performance is resulting from the large amount of memory some maps need? For example, CTF-December and Double Dammage periodically stutter for me because of all the swapping and hard disk access during hte map (cant keep everything in RAM). but between the swapping, the map performs fine. I'm asking if I should strike memory hogging maps against the mapper as a design flaw. Frankly, UT2k3 eats most of my 384MB as it is, so a large map can push over the top. I see people with more RAM than I and a worse vid card/processor tell me that Caverns runs smoothly for them, confirming to me that I dont have enough memory. What do you think about this? (all the low ratings complained of bad performance- but I still think its a great, although huge, map , and since it was approved with no change to the rating, i guess those who approved it had no cause to complain.)
but this is not specifically about this map, its about the future too.
(In order for me to get good performance on December/DDammage I have to terminate all nonessential processes including windows explorer-
- that doesnt mean theyre bad maps, as many people dont have the issues I have with them)
but this is not specifically about this map, its about the future too.
(In order for me to get good performance on December/DDammage I have to terminate all nonessential processes including windows explorer-
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