Lag on JgKdo DTAS

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Harper [Jgkdo]

New Member
Feb 8, 2004
154
0
0
geogob said:
2 server crash within 5 minutes. about 15 minutes ago or something like that. (16:45 GMT-5 [EST]).
Thx, got the logs about it.
If you want to see the servers famous last words:
First crash:
Code:
Join request: :10713/entry.unr?Name=Subcreator?Class=INF_Core.INFc_CHSoldier?Team=0?skin=INF_cCamos.GEN_BL_Russia-US-Wood?Face=INF_cFaces.BoonieGEN_INFNoStrap_White4?Voice=INF_Voices.INFv_VoiceP3?OverrideClass=
Team 0
Team 0
Login: Subcreator
---------------21 ->08:55 - (Event) Subcreator entered the game.
Possessed PlayerPawn: INFc_CHSoldier DM-INF-CapturedBase.INFc_CHSoldier12
Failed to load 'INF_cFacesINFEYE': Can't find file for package 'INF_cFacesINFEYE'
Failed to load 'Texture INF_cFacesINFEYE.EyeClosed_Face_Strap_White4': Can't find file for package 'INF_cFacesINFEYE'
Found DM-INF-CapturedBase.compassController87 at 2800.000000,5424.000000,-790.549866
Found DM-INF-CapturedBase.spController87 at 2800.000000,5424.000000,-790.549866
Join succeeded: Subcreator
Failed to load 'INF_cFacesINFEYE': Can't find file for package 'INF_cFacesINFEYE'
Failed to load 'Texture INF_cFacesINFEYE.EyeClosed_Face_NoStrap_White4': Can't find file for package 'INF_cFacesINFEYE'
Found DM-INF-CapturedBase.compassController88 at 2800.000000,5424.000000,-790.549866
Found DM-INF-CapturedBase.spController88 at 2800.000000,5424.000000,-790.549866
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled

Second crash:
Code:
 RollingGrenadeList DM-INF-SicilyNight.RollingGrenadeList26 (Function INF_Core.INFc_Grenade.PlaySoundIdle:0006) Accessed None
appError called:
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:UnChan.cpp] [Line: 262]
Executing UObject::StaticShutdownAfterError
QueueIt
UChannel::ReceivedRawBunch
DispatchDataToChannel
BunchData
UNetConnection::ReceivedPacket
UNetConnection::ReceivedRawPacket
UTcpNetDriver::TickDispatch
UpdatePreNet
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:UnChan.cpp] [Line: 262]^M
^M
History: QueueIt <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
Have you seen anyone with the names Creator or Subcreator joining? They were the last two players who entered the server before the first crash.
As far as I can tell right now, Creator reqeusted a login (LoginRequest) but the player who would have joined the server (Join Request) was called Subcreator. The original Creator used the IP 170.215.17.57 which appears to be a DSL connection from the provider Frontiernet. Now I am tired, I will continue to investigate tomorrow.
Good night and make sure I have something interesting to read here tomorrow :D
 

Derelan

Tracer Bullet
Jul 29, 2002
2,630
0
36
Toronto, Ontario
Visit site
Eh, i like TDM because you can set up your own objectives. As long as it isn't those silly maps where there really is no point in moving because the entire map is one giant maze, it can be fun to try and go to a certain point that isn't defined by your compass.
 

Harper [Jgkdo]

New Member
Feb 8, 2004
154
0
0
JgKdo server will be down today for some software and kernel updates.

Derelan said:
Eh, i like TDM because you can set up your own objectives. As long as it isn't those silly maps where there really is no point in moving because the entire map is one giant maze, it can be fun to try and go to a certain point that isn't defined by your compass.
I agree that following your own agenda (other then getting yourself killed as fast as possible) on TDM servers can be fun, but make sure you are not too successful with this tactic or you will leave the server faster than you can say "Camper".
Trust me I would have a much higher opionion of the TDM gamemode and its players if your description would match the experience I have made on TDM servers.
But the truth is all I have seen there is senseless slaughter at the same points of a map over and over again plus an aggressive behaviour to anyone who tries to avoid those direct confrontations.
And I can only repeat myself. I prefer to have four DTAS players and two TDM players instead of only 4 DTAS players for obvious reasons ;)
 

Derelan

Tracer Bullet
Jul 29, 2002
2,630
0
36
Toronto, Ontario
Visit site
Taque said:
Why does every god damned thread that has DTAS even remotely mentioned in it turn into a breakdown of why Der doesn't like DTAS?
Because someone mentioned the value of TDM players in a DTAS server. Had they not, I would have seen no reason to discuss the difference.
 
Apr 2, 2001
1,219
0
0
Frankfurt/ Germany
Visit site
Cleeus[JgKdo] said:
Well, that's wrong. I already was kicked twice from that well known N1 clanserver (also called INFGermany). Guess why.

just to be aware: recently or long ago and kicked by players or by admin?



I still don't agree with the label 'TDM'-player. If you refer to those showing up on EAS/DTAS and moaning its not TDM, I fully agree. If you refer to anyone also playing TDM ... well I don't

Most players sticking on DTAS for a while are able to adapt, at least when I played.

I usually chose the gametype by the available time, my mood and populated servers.

If I only have 30 Minutes I play brainless DM with endless respawns against bots and I'm glad I don't have to sit and wait for a single minute. If I have around an hour TDM makes more sense than EAS or DTAS (at least on big maps) where you are more likely to wait and need to get into the game.
 

Derelan

Tracer Bullet
Jul 29, 2002
2,630
0
36
Toronto, Ontario
Visit site
Nukeproof said:
If I only have 30 Minutes I play brainless DM with endless respawns against bots and I'm glad I don't have to sit and wait for a single minute. If I have around an hour TDM makes more sense than EAS or DTAS (at least on big maps) where you are more likely to wait and need to get into the game.

Exactly, some people just don't feel like getting "in the zone" at that particular hour or amount of time. When its a late friday night, I love DTAS and EAS, but sometimes i just want to frag online for a few minutes, and sometimes i choose INF to be that game.