Thx, got the logs about it.geogob said:2 server crash within 5 minutes. about 15 minutes ago or something like that. (16:45 GMT-5 [EST]).
If you want to see the servers famous last words:
First crash:
Code:
Join request: :10713/entry.unr?Name=Subcreator?Class=INF_Core.INFc_CHSoldier?Team=0?skin=INF_cCamos.GEN_BL_Russia-US-Wood?Face=INF_cFaces.BoonieGEN_INFNoStrap_White4?Voice=INF_Voices.INFv_VoiceP3?OverrideClass=
Team 0
Team 0
Login: Subcreator
---------------21 ->08:55 - (Event) Subcreator entered the game.
Possessed PlayerPawn: INFc_CHSoldier DM-INF-CapturedBase.INFc_CHSoldier12
Failed to load 'INF_cFacesINFEYE': Can't find file for package 'INF_cFacesINFEYE'
Failed to load 'Texture INF_cFacesINFEYE.EyeClosed_Face_Strap_White4': Can't find file for package 'INF_cFacesINFEYE'
Found DM-INF-CapturedBase.compassController87 at 2800.000000,5424.000000,-790.549866
Found DM-INF-CapturedBase.spController87 at 2800.000000,5424.000000,-790.549866
Join succeeded: Subcreator
Failed to load 'INF_cFacesINFEYE': Can't find file for package 'INF_cFacesINFEYE'
Failed to load 'Texture INF_cFacesINFEYE.EyeClosed_Face_NoStrap_White4': Can't find file for package 'INF_cFacesINFEYE'
Found DM-INF-CapturedBase.compassController88 at 2800.000000,5424.000000,-790.549866
Found DM-INF-CapturedBase.spController88 at 2800.000000,5424.000000,-790.549866
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
Second crash:
Code:
RollingGrenadeList DM-INF-SicilyNight.RollingGrenadeList26 (Function INF_Core.INFc_Grenade.PlaySoundIdle:0006) Accessed None
appError called:
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:UnChan.cpp] [Line: 262]
Executing UObject::StaticShutdownAfterError
QueueIt
UChannel::ReceivedRawBunch
DispatchDataToChannel
BunchData
UNetConnection::ReceivedPacket
UNetConnection::ReceivedRawPacket
UTcpNetDriver::TickDispatch
UpdatePreNet
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Assertion failed: NumInRec<=RELIABLE_BUFFER [File:UnChan.cpp] [Line: 262]^M
^M
History: QueueIt <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
Exiting.
Name subsystem shut down
As far as I can tell right now, Creator reqeusted a login (LoginRequest) but the player who would have joined the server (Join Request) was called Subcreator. The original Creator used the IP 170.215.17.57 which appears to be a DSL connection from the provider Frontiernet. Now I am tired, I will continue to investigate tomorrow.
Good night and make sure I have something interesting to read here tomorrow