Now it does run smooth... A great FPS improvement here, too. Good work! :tup: The frames in the execution stay about 15-20 now...
There are still 2 things you can do to finish the optimization work, though (if you don't like things being rendered in wrong zones):
- Keep the outside wievs in different zones (add zoneportals in the windows is what I mean...
)
- For some meshes that are partially sticked to walls (leaves, waterfalls) you can use the
Display -> ForcedVisibilityZoneTag option and they will be rendered only in their right zones... AngelMapper explained it better in her tutorial:
http://angelmapper.com/tutorials/optimization1.htm
It wouldn't be really necessary in this map anyway, since your framerates are not in the limit, but...
Overall, the map is nearly finished... If you don't want to work more on visuals, it can be released whenever you want...