JB-Coralation

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G.Lecter

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Dec 31, 2004
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I'll upload my Beta4 to NaliCity this weekend.
Are you calling it 'Beta4'? That won't make a very attractive download. You should call it JB-Coralation and then if something needs to be changed (I think that won't happen ;)), call the new one JB-Coralation-v2... :rolleyes:
 

ZedMaestro

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May 18, 2003
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Well I couldnt find any problems, so I'm about to upload JB-Coralation-Beta4 as JB-Coralation to NaliCity.

The ONS Turret seems to work quite well; it is powerful, but it has very little armour. A single tank shell will blast them to pieces, and it doesnt take too many Raptor plasma projectiles to take them out either. So in that way they are also vulnerable.

I'll get a link from NaliCity as soon as its available.
 

CoolDude

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Feb 22, 2003
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SuperApe

Registered Monkey
Mar 20, 2004
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This is a late response but my ears were burning. (ow!)

Spawning a random vehicle via trigger might not be too
hard to do. It's just a tweak to the custom actor that's
there already. You'd want a short list of possible vehicles
to spawn that you can set up in the editor, then you'd go
off a random number and spawn one of those vehicle types.
It shouldn't be hard.

Please ask me on the UnrealPlayground forums here if you
want to go ahead with something like that in the future:
http://forums.unrealplayground.com/showthread.php?t=23515
 
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SuperApe

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Mar 20, 2004
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I went ahead and added that feature you suggested on this thread.
Here is the updated TeamVehicleFactory, now with the ability to spawn random vehicle classes from a predefined list. It's also on the wiki in case you or anyone else would like to do that in the future. :D