JB-Coralation

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Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
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Can you make the foliage smaller? I feel kinda small in this map, but the blades of grass and such on the terrain are gigantic.
 

Trueblood

Silly Brit
Jan 19, 2003
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ZedMaestro said:
I'm always a bit wary of neutral vehicles.
yeah, the tank at the red base was available to me as blue...i caused chaos on the defence :)

The jump pads are funny to watch from a distance...i dont know what the bots do, but some dont get near main land.

Some make to safe water and swim for it (easy pickins :) ) but some explode :eek:

The walking (or side step jumpy thing :rolleyes: ) is a long way :hmm: how about a rough looking raft (movers as you mappers call em :p ) that alternates over the water.

good for the unlucky ones who missed the ride, which will enable them to get to main island where the good stuff is. :)
 

ZedMaestro

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May 18, 2003
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OK, I'll reduce the size of the plants.

I've fixed those jump pads for Beta3.

If I were to place rafts, they would have to be pathed as a lift. Obviously it'd take a little while for the rafts to cross over and back, and bots will quite happily stand still and wait for the lift to come to them... thus an easy target.

For neutral vehicles, the furthest I'll go would be to put a neutral scorpion next to the Avril and the Target Painter. All the neutral islands conveniently have a bridge to the middle. These vehicles would be set to Team 2 (Red=0 and Blue=1), so everytime you got into a "freshly spawned" neutral unlocked scorpion it would be a "hijack". So if you find yourself without a vehicle, run over to the middle, grab one of the powerful weapons, and get a free car.

Sounds like a TV game show :hmm:
 

G.Lecter

Registered Tester
Dec 31, 2004
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2 more minor bugs: :rolleyes:
- There's a floating tree near one of the Raptors in the Red Base.
- Picture: Red Jail-island:
 

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ZedMaestro

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May 18, 2003
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OK, I've fixed those two teeny bugs and placed the "neutral" Scorpions. Since they're technically an "enemy" vehicle to players when they're freshly spawned you can also damage them (whereas you cannot damage "friendly" vehicles).

Thankfully, bots seem to get the idea too, so thats that.

Is there anything else that you want to suggest? Anything else need fixing? Are the fps ok on your PCs? If nothing comes up I'll consider the Beta3 I have as Final and upload it to NaliCity for release. \o/
 

Spudsy

Unreal Tournament Junkie
Feb 16, 2005
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The fps rate is fine on my comp, the stage looks beautiful and I found no real problems with it. The bots use vehicles most of the time, and they know what to do.
 

G.Lecter

Registered Tester
Dec 31, 2004
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I have no more ideas... 2 scorpions in the centre island are enough, and the framerates are OK in my computer too... so I think you could release it when you want... :)
 

ZedMaestro

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Lol I havent released Beta3... and even so it'll probably be the final version I upload to NaliCity.

Its a good thing I didn't upload it a few days ago as I've found numerous places where you can swim under the rocks, all of which have been fixed. Havent found any more floating trees though :)
 

ZedMaestro

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OK, I started the upload process to NaliCity, but the connection broke. Since you cant overwrite files on the ftp I've gotta wait until its removed. Then I'll upload it again :)

Last chance to suggest anything or to inform me about something I've missed :p
 

ZedMaestro

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Any chance that Coralation-Beta3 could be put onto the Mothership for multiplay testing? Could you also put RimeValley-Beta2 up there? It wouldn't interfere with the Tournament as, firstly there are no matches tonight, and secondly teams wouldn't be allowed to vote for them anyway :)

Hmm, and also lets hope that everyone gets the maps before tonight's lockdown so that people don't have to download them during play ;)
 
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Sexmachine

- retired -
Feb 5, 2002
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tarquin said:
That's a good idea.
Let me know how it goes -- it could be a good idea to beta test maps on the mothership regularly.
I did as requested this time but in the long run I don't think this is a viable way. Uploading megs and megs of maps to the server whenever a new beta comes along (keep in mind that these maps are often +20MB) is not worth the hassle. It's way more comfortable to agree on a time for testing and host these maps on a listen server for that given time.