I'm not surprised that there are floating trees about. When I first placed them they were all ok, but then I went around smoothing the terrain to make Rev's wave-making easier, so the terrain was adjusted, especially near the shores. I'll fly around and check them out.
Yeah, I'll have a look at a new jump pad design. Water fountains are a nice idea actually
Heh, oops. I always play as blue so I do sometimes miss red-base problems. I'll fix those turrets and check around for any other problems.
The TriggerableUTJumppad icons were only made visible for testing purposes, and I've obviously forgotten to make them hidden again
If you have release protection you don't get hurt when you land on the "main" island. You can even go through the nasty volumes surrounding the jail without being hurt. Since those who do shield fights
sometimes don't get release protection I'll make a landing pad which prevents damage to you.
I will put some more execution cameras inn
Spawning a vehicle upon triggering is an interesting idea actually. I'd also ensure that you couldn't spawn multiple Mantas too, for example.
What does everyone else think of this idea?
It will be extremely difficult to ensure that Scorpions and other vehicles
can't ever get stuck, but if its a major problem in a major area I will investigate. I'll see what I can do for this particular example.
Edit:
Yes, I'll lower that wave too
