UE1 - UT Java vs Unrealscript - Question on style

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Zur

surrealistic mad cow
Jul 8, 2002
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The priority with serverside code is probably the responsiveness of a server. If you bog down a server too much weird things start to happen like invisible projectiles, lag and connections dropping.

I'd be curious to know what you could do to optimize code in this context. I suppose the ideal is to avoid doing anything heavy when there is some player activity.