The priority with serverside code is probably the responsiveness of a server. If you bog down a server too much weird things start to happen like invisible projectiles, lag and connections dropping.
I'd be curious to know what you could do to optimize code in this context. I suppose the ideal is to avoid doing anything heavy when there is some player activity.
I'd be curious to know what you could do to optimize code in this context. I suppose the ideal is to avoid doing anything heavy when there is some player activity.