Tag team? or Royal Rumble™?RabidZombie said:Also maybie there could be the possablity of having more than 2 people in an arena, so like its 2v2 or 4v4...,
a "tag" during a arena might end up making its own mod "unreal tag tournament"
Tag team? or Royal Rumble™?RabidZombie said:Also maybie there could be the possablity of having more than 2 people in an arena, so like its 2v2 or 4v4...,
Trueblood said:Tag team? or Royal Rumble™?
a "tag" during a arena might end up making its own mod "unreal tag tournament"
The idea is the easy bit, but making it happen is the harder partRabidZombie said:Tag Team would be hard to add
The_Head said:I like the idea for 2on2.
The point I am about to bring up now was also brought up in the GOOJFC thread. Can you imagine trying to explain to a complete n00b how to tag etc. Its hard enough explaining how to play JB, because I have seen people join matchs online who haven't even read what the mod is...
Trueblood said:thats why the tutorials are made....but do they watch it? noooooooooooooo
you need a noob guide on "when and how to read instruction manuals"
And after that ass kicking you got from me that time, you should know even though the gameplay is the same, there are still tricks for you to learnRabidZombie said:I have to admit, getting ut99 recently (and not regretting it) I instaled jbIIIGold, and when the tutorial came up i went for a drink, i serpose i DO have jb2004 though, and I know the simple diferences like the ladder making and the release switch varying.
Until that time, you can win a lot by disabling "Preload all player skins" in the Game Settings. This option is on by default after installation of UT2004.Sexmachine said:Important feature (dunno if it's possible): Avoid character(s) spawning when entering a server before the player actually is in control of his character (it sucks to be put in jail at the very beginning or right after joining a game just because you got killed long before the loading screen has disappeared).
I know we had this conversation before somewhere, I can't recall where anymore. I believe the player is spawned by Epic, not by Jailbreak itself. Mych is it possible to detect if the player is finished loading the stuff? If so, could you remove his character temporary and re-spawn him later? Or give him protection until that time?Sexmachine said:Important feature (dunno if it's possible): Avoid character(s) spawning when entering a server before the player actually is in control of his character
We noticed something else:ZedMaestro said:me and Cooldude did some server-setting testing
Dont you just HATE it when this one guy doesnt read the bold letters "NOT ready" ... or he`s AFK and gone to the toilet, making the whole server waitCoolDude said:We noticed something else:
When in TournamentMode (players have to click before ready), in CTF the player who did not click yet gets the text "You are NOT READY!!! Press Fire"
I have checked the MotherShip's INI and the NetWait value is set to 20 (but somehow it does not do the trick).ZedMaestro said:In the UT2004.ini file, scroll down to [Jailbreak.Jailbreak] and set the NetWait property to 20. That means that, from the moment the first player enters the map, 20 seconds is waited before the game starts.