so... is it possible to have more than one instance of a class in your players inventory? like i make a subclass of inventory called "blah" -- can i add multiple instances of blah in a player's inventory? if i can, how do i get access to each one specifically?
right now i've been using "FindInventoryType(<someclass>)" to get a hold of it... but that will only return the first instance it finds.
if this isn't possible, any suggestions on what i should do? i want for each player to have a few instances of this object of mine (3 to be exact) -- i could hardcode all this in my subclass of a player, but that is poor design and i'll probably be changing stuff later and i want everything to be easy to modify.
anyways... thanks for the help
trasko
right now i've been using "FindInventoryType(<someclass>)" to get a hold of it... but that will only return the first instance it finds.
if this isn't possible, any suggestions on what i should do? i want for each player to have a few instances of this object of mine (3 to be exact) -- i could hardcode all this in my subclass of a player, but that is poor design and i'll probably be changing stuff later and i want everything to be easy to modify.
anyways... thanks for the help
trasko