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inventory question

Discussion in 'Programming' started by trasko, Sep 28, 2001.

  1. trasko

    trasko New Member

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    so... is it possible to have more than one instance of a class in your players inventory? like i make a subclass of inventory called "blah" -- can i add multiple instances of blah in a player's inventory? if i can, how do i get access to each one specifically?

    right now i've been using "FindInventoryType(<someclass>)" to get a hold of it... but that will only return the first instance it finds.


    if this isn't possible, any suggestions on what i should do? i want for each player to have a few instances of this object of mine (3 to be exact) -- i could hardcode all this in my subclass of a player, but that is poor design and i'll probably be changing stuff later and i want everything to be easy to modify.

    anyways... thanks for the help


    trasko
     
  2. trasko

    trasko New Member

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    heh

    well, this forum naturally take way too long ;-)

    i went ahead and hacked it all together which is actually ok cause any expansion i make should be able to fit into the scheme i made. i just wish the inventory stuff managed to work.

    the problem i've been having is using the built in US stuff in my code - i end up writing up new code that could have been done more elegantly. i guess there isn't much way around that other than experience with the code....

    trasko
     

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