hey mate,
ill give you a simple tut to make ure UT look @ its best
first download OpenGL 3.4 here
;;
http://cwdohnal.home.mindspring.com/utglr/ ( choose the first download ''utglr34.zip'' 111kb )
Unrar the zip file.
then put that DLL file in your system folder ( c:\unreal tournament\system )
choose to overwrite the old one
- --
then go to your unrealtournament.ini ( c:\unreal tournament\system )
press the following hotkey: CTRL-F ( hotkey for search in a document )
search for ''opengl''
press enter 3 times.
now u see the OPENGL part in your unrealtournament.ini
it should look like this:
[OpenGLDrv.OpenGLRenderDevice]
under that part paste the following:
and replace everything u already got beneath [OpeGLDrv.OpenGLRederDevice]
[OpenGLDrv.OpenGLRenderDevice]
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
ZRangeHack=True
AAFilterHint=2
NumAASamples=0
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=200
SwapInterval=1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
NoMaskedS3TC=False
MaxAnisotropy=16
UseTNT=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
AutoGenerateMipmaps=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=lol
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
SmoothMaskedTextures=False
UseSSE2=True
Save it offcourse
then start UT and be amazed
Now your UT renders trough OpenGL3.4 the latest one and the best @ the moment.
Now u can install the High Resolution textures, the high resolution textures only will overwrite the standard textures of the maps. so only Spacenoxx and deck16 and all the standard maps will look better
u will be amazed
its a helluva difference between the original UT. and with all this tweaks.
hope u read this,