I was wondering... if there would be a StarCraft mod for UT2k4...
so when I learn to code or model or code AND model, I'll help whosoever is doing it.
Basically, it will be split between 3 teams, the Protoss, Terran, and Zerg. The Protoss have four units to choose from, the Zealot, which uses Psi blades and the only unit that can man vehicles, a Dragoon, significantly slower and more powerful, can't man vehicles, the High Templar, no weapons unless they pick up the magic left behind by a dead fellow High Templar, can't man vehicles, but gets Psi Assault when picks up magic, and the Dark Templar, cloaked, but can be detected by Turrets.
The Terran can also choose from four units, the Marine, only one that can man vehicles, the Firebat which can also man vehicles, the Ghost, most powerful unit but slightly slower, and can cloak, but again detectable by photon cannons (replace energy turrets), and Medic, no attack but can cast three spells, one of them which is heal.
All magic units, exept the Dark Templar have an energy level of 200 unless they kill a certain amount of units, which they then gain an extra 50 energy.
The Zerg can select 6 units, the Zergling, fastest unit, Hydralisk, slower, but more powerful, Overlord, defenceless but can transport and detect cloaked units, Scourge, suicidal unit which suicides do not affect score level, though crashing into a tree deliberatly does, the Lurker, subterranian unit, quite slow and burrows, hence cloaked, and finally the Ultrlisk, extra slow but most powerful.
Vehicles
Raptor to Scout
Primary fire : Fires out a timed machine gun, can only attack ground, fires every two seconds.
Secondary fire : Fires out two missiles, which leave a blue trails and only attacks air, fires every half second.
Damage : 13 A. Damage : 22 Health : 100s, 500hp (600 max) Armour : 3 (Damage reduced by 3, armour is upgradable) Sheild : 0 (Upgradable)
Raptor to Wraith
Primary fire : Fires two lasers, can only attack ground.
Secondary fire : Fires two missiles, (Gemini Missiles), air attack only.
Damage : 9 A. Damage : 20 Health : 550 (550 max) Armour : 3 (Blocks 3 damage, upgradable)
Manta to Templar Clone - Upgrade for High Templar
Upgrades High Templar to Archon
Manta to Vulture
Primary fire : Fires out a fragmentation grenade. Fires every three quarters of a second.
Damage : 18 Health : 575 (575 max) Armour : 2 (Blocks 2 damage, upgradable)
Goliath to Reaver
Primary fire : Fires a devastating scarab missile, with quite alot of splash damage.
Damage : 65, splash damage 32 Health : 650h, 150s (800 max) Incredibly slow, Armour : 4 (Blocks 4 damage, but gains +2 metal armour bonus)
Goliath to Siege Tank
Primary fire : Fires the cannon, fires every 2 seconds.
Seconday fire : Deploys the tank.
Arclite Primary : Fires the arclite cannon, alot of splash.
Arclite Secondary : Undeploys the cannon.
Damage : 30 Arclite Damage : 65, splash 28 Health : 700 (700 max) Armour : 3 (Blocks 3 damage, but gains a +1 metal armour bonus)
Leviathan to Carrier - up to 5 people can man (1 pilot, and 4 interceptor pilots)
Pilot Primary : Set Target for interceptor pilots. Must be aiming at a person/core/node/objective.
Pilot Secondary : Force launch all interceptors to target. If there is to target, interceptor pilots are allowed to attack at will.
Pilot Extra Secondary : Force-recall to ship.
Intercept Pilot Primary : Fires the chain plasma cannon.
Intercept Pilot Secondary : Launches interceptor, if the Carrier pilot has not set a target, you can launch at will.
Intercept Pilot Extra Secondary : Auto-recall to ship.
Leviathan to Battlecruiser - up to 5 can man the Battlecruiser (1 pilot, 1 yamoto pilot, and 3 onboard-gunners)
Pilot Primary : Fire the ATS laser.
Pilot Secondary : Fire the ATA laser.
Pilot Extra Primary : Force-deploy the Yamoto
Pilot Extra Secondary : Take control of the yamoto, and the previous Yamoto pilot becomes pilot.
Yamoto Pilot Primary : Charges the yamoto. Yamoto cannon takes 7 seconds to charge before force-fire. Cannot fire if it is not deployed or not charged over halfway.
Yamoto Pilot Secondary : Deploys the yamoto.
Yamoto Pilot Cannon Primary : Undeploys the yamoto.
Well, Thats all I can think of, and type for that matter. Unit stats will come later, I promise!
so when I learn to code or model or code AND model, I'll help whosoever is doing it.
Basically, it will be split between 3 teams, the Protoss, Terran, and Zerg. The Protoss have four units to choose from, the Zealot, which uses Psi blades and the only unit that can man vehicles, a Dragoon, significantly slower and more powerful, can't man vehicles, the High Templar, no weapons unless they pick up the magic left behind by a dead fellow High Templar, can't man vehicles, but gets Psi Assault when picks up magic, and the Dark Templar, cloaked, but can be detected by Turrets.
The Terran can also choose from four units, the Marine, only one that can man vehicles, the Firebat which can also man vehicles, the Ghost, most powerful unit but slightly slower, and can cloak, but again detectable by photon cannons (replace energy turrets), and Medic, no attack but can cast three spells, one of them which is heal.
All magic units, exept the Dark Templar have an energy level of 200 unless they kill a certain amount of units, which they then gain an extra 50 energy.
The Zerg can select 6 units, the Zergling, fastest unit, Hydralisk, slower, but more powerful, Overlord, defenceless but can transport and detect cloaked units, Scourge, suicidal unit which suicides do not affect score level, though crashing into a tree deliberatly does, the Lurker, subterranian unit, quite slow and burrows, hence cloaked, and finally the Ultrlisk, extra slow but most powerful.
Vehicles
Raptor to Scout
Primary fire : Fires out a timed machine gun, can only attack ground, fires every two seconds.
Secondary fire : Fires out two missiles, which leave a blue trails and only attacks air, fires every half second.
Damage : 13 A. Damage : 22 Health : 100s, 500hp (600 max) Armour : 3 (Damage reduced by 3, armour is upgradable) Sheild : 0 (Upgradable)
Raptor to Wraith
Primary fire : Fires two lasers, can only attack ground.
Secondary fire : Fires two missiles, (Gemini Missiles), air attack only.
Damage : 9 A. Damage : 20 Health : 550 (550 max) Armour : 3 (Blocks 3 damage, upgradable)
Manta to Templar Clone - Upgrade for High Templar
Upgrades High Templar to Archon
Manta to Vulture
Primary fire : Fires out a fragmentation grenade. Fires every three quarters of a second.
Damage : 18 Health : 575 (575 max) Armour : 2 (Blocks 2 damage, upgradable)
Goliath to Reaver
Primary fire : Fires a devastating scarab missile, with quite alot of splash damage.
Damage : 65, splash damage 32 Health : 650h, 150s (800 max) Incredibly slow, Armour : 4 (Blocks 4 damage, but gains +2 metal armour bonus)
Goliath to Siege Tank
Primary fire : Fires the cannon, fires every 2 seconds.
Seconday fire : Deploys the tank.
Arclite Primary : Fires the arclite cannon, alot of splash.
Arclite Secondary : Undeploys the cannon.
Damage : 30 Arclite Damage : 65, splash 28 Health : 700 (700 max) Armour : 3 (Blocks 3 damage, but gains a +1 metal armour bonus)
Leviathan to Carrier - up to 5 people can man (1 pilot, and 4 interceptor pilots)
Pilot Primary : Set Target for interceptor pilots. Must be aiming at a person/core/node/objective.
Pilot Secondary : Force launch all interceptors to target. If there is to target, interceptor pilots are allowed to attack at will.
Pilot Extra Secondary : Force-recall to ship.
Intercept Pilot Primary : Fires the chain plasma cannon.
Intercept Pilot Secondary : Launches interceptor, if the Carrier pilot has not set a target, you can launch at will.
Intercept Pilot Extra Secondary : Auto-recall to ship.
Leviathan to Battlecruiser - up to 5 can man the Battlecruiser (1 pilot, 1 yamoto pilot, and 3 onboard-gunners)
Pilot Primary : Fire the ATS laser.
Pilot Secondary : Fire the ATA laser.
Pilot Extra Primary : Force-deploy the Yamoto
Pilot Extra Secondary : Take control of the yamoto, and the previous Yamoto pilot becomes pilot.
Yamoto Pilot Primary : Charges the yamoto. Yamoto cannon takes 7 seconds to charge before force-fire. Cannot fire if it is not deployed or not charged over halfway.
Yamoto Pilot Secondary : Deploys the yamoto.
Yamoto Pilot Cannon Primary : Undeploys the yamoto.
Well, Thats all I can think of, and type for that matter. Unit stats will come later, I promise!