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Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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Aachen, Germany
infiltration.sentrystudios.net
Blitzschlag said:
Another Problem is when u use a Flashlight its shinig u on to bright, in RL the light on you isnt that high.
The threads about this are older than your forum membership so you cannot know that this was already explained here.
In short, meshs within UT are lit up if they are in the radius of a light source. This includes the radius of a cone light (used for flashlights) too, even if the cone itself is not pointing at the mesh. A flashlight cone starts at the weapon of the player and so the player mesh/model is within its radius automatically even if the light cone is not pointing towards the model itself.
UTs engine then lits you up. No way to get this fixed, cause it is an engine internal thing on how they deal with light sources and meshs.
 

Logan6

TC Vet
Dec 23, 2003
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Well, I hope in 2004, they implement light like Quake 3 had. I mean it takes forever to light a map in quake 3 using q3map2, but it is so nice. The lighting is so perfect. I've figured out that the lighting in UT is the one thing I really don't like. Its too simple.
 

NTKB

Banned
Aug 25, 2001
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New Jersey, U.S.A.
I still must stand by my statement given the fact that most players, im guessing 80-90% are not honorable and jack up brightness all the way. INF should have capped brightness at 8/10 regardless of peoples monitors.
 

zeep

:(
Feb 16, 2001
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I remember Alien vs Predator 2 didnt have a brightness/gamma setting at all!
That game was very scary. *shudders*
Never finished it because the way i played it, all lights off, sound volume high, man it was intense! Good sound score that game. Too bad the engine is a piece of crap sluggish mudpile but hey, the lighting was very good in it. ( iirc )

Back OT, sorry for that sidestep.
In FatM's gatehouse he did something to the bushes to stop them lighting up too much when a played had a flash on near them ( all the bushes would light up very bright at first ). Since then i was always wondering if something like that could be done to the players skin to make them stop getting so bright when he uses a flash.
The way i remember it, FM changed some properties of all the bushes etc to have them lit up more 'normal'.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
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Aachen, Germany
infiltration.sentrystudios.net
{GD}NTKB said:
I still must stand by my statement given the fact that most players, im guessing 80-90% are not honorable and jack up brightness all the way. INF should have capped brightness at 8/10 regardless of peoples monitors.
Would not help... you can tune up the gamma and/or brightness within the graphic drivers too. So the game cannot really block you from doing it.
 

zeep

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Feb 16, 2001
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Beppo said:
bUnlit I guess... prob is that they then react to no lights at all including shadows too.
Isn't there maybe a fair midway setting? Or is it just on/off then?
Not that its really that important, i'm just thinking about it.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
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Aachen, Germany
infiltration.sentrystudios.net
you can have only one way... no reaction on lights or full ...
bUnlit=true plus a manually adjusted AmbientGlow value is the thing that is normally used if a deco mesh is too bright. But this only works for static objects that do not change their locations, simply cause the manual light setting will only match/work for this particular place.
 

mat69

just fooling around
Dec 9, 2001
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www.combatmaps.de
As mentioned above it won't be possible to solve "Gamma Cheating". There are programs which offer you the possibility to have 200% gamma or whatever ...
BattlePries has used such a program because he has an eye illness or whatever and wouldn't be able to see **** with every settings in UT.
But there are people destroying all maps and the fun through turning brightness on.
I also have a TFT and on dark maps I often end up one inch away of the display to check if it is a bush or not what I think to see (If you are starring at completly dark things you begin to see things which aren't there :D ).
I often lower the setting from 8/10 to 7 or six, some maps are just too bright - PankisiGorge looks much better if its darker :)

But if people not having any eye-issues don't mind to play with settings like this (2 3 --> this this is looking much better, isn't it?) than you won't be able to solve this unless you create a mutator (I think Thivery uses this, it has been posted before but I forgot the outcome) which really makes you invisible or decreases the visibility to a certain amount.

PS.: Btw. would anyone mind to implement Underground and Verruchio in his cycle or makeing EAS versions out of them? :)