INF Captive

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

FieldMedic

Less good UT Player ever
Aug 30, 2001
1,134
0
36
Here is some 5 more maps support added to INF_Captive, and tested to see if the specialist location is not unfair (or at least unfun) to both attacking and defending team (i spent a lot more time finding a fair enough spot on Iraq than on any other map).

ChemicalThreat, PankisiGorge, Skopje, Tuscany, Irak

[INF_Captive.INF_CaptiveMut]
Map[0]="EAS-INF-ArabOutpost.unr"
Map[1]="EAS-INF-Island.unr"
Map[2]="EAS-INF-Avignon.unr"
Map[3]="EAS-INF-ACityBlock.unr"
Map[4]="EAS-INF-Atoll.unr"
Map[5]="EAS-INF-ChemicalThreat.unr"
Map[6]="EAS-INF-PankisiGorge.unr"
Map[7]="EAS-INF-Skopje.unr"
Map[8]="EAS-INF-Tuscany.unr"
Map[9]="EAS-INF-Iraq.unr"
Loadout[0]="Specialist//KBAR-1,AVL3A-1,FAMAS-1,*FAMAS-2"
Loadout[1]="Specialist//KBAR-1,AVL3A-1,AKMSU-1,*AKMSUM-2"
Loadout[2]="Specialist//KBAR-1,AVL3A-1,FAMAS-1,*FAMAS-2,M8W-1"
Loadout[3]="Specialist//KBAR-1,AVL3A-1,M1S90-1,#M1S90FLSH-1,*M1S90-2"
Loadout[4]="Specialist//KBAR-1,AVL3A-1,MP540-1,#MP5AIM-1,*MP540-2,M8W-3"
Loadout[5]="Specialist//KBAR-1,AVL3A-1,SIG551-1,#SIGLSR-1,*SIG551-2,M8W-1"
Loadout[6]="Specialist//KBAR-1,AVL3A-1,MINIMI-1,*MINIMI-1,M8W-1"
Loadout[7]="Specialist//KBAR-1,AVL3A-1,M16-1,#M16203-1,*M16-2,*M203WS-2"
Loadout[8]="Specialist//KBAR-1,AVL3A-1,M16-1,*M16-2"
Loadout[9]="Specialist//KBAR-1,AVL3A-1,AKMSU-1,*AKMSUD-2,M8W-2"
Captive[0]="?X0=-446?Y0=700?Z0=-240?Pitch0=-4000?Yaw0=-25448"
Captive[1]="?X0=77?Y0=2189?Z0=-583?Pitch0=-4000?Yaw0=-11000?X1=3610?Y1=2848?Z1=-1558?Pitch1=-4000?Yaw1=1752"
Captive[2]="?X0=5403.21433?Y0=1165.553467?Z0=-12195.299805?Pitch0=64425?Roll0=65534?Yaw0=25441"
Captive[3]="?X0=-2035.740112?Y0=898.513245?Z0=356.700012?Pitch0=64867?Roll0=0?Yaw0=32923"
Captive[4]="?X0=479.988617?Y0=3134.911133?Z0=-842.505798?Pitch0=64506?Roll0=0?Yaw0=14830"
Captive[5]="?X0=-22.285103?Y0=-803.897217?Z0=-831.299927?Pitch0=1464?Roll0=0?Yaw0=-33127"
Captive[6]="?X0=-236.720505?Y0=1524.167603?Z0=-67.099998?Pitch0=59395?Roll0=0?Yaw0=-66817"
Captive[7]="?X0=-1976.995361?Y0=1279.953735?Z0=412.788422?Pitch0=61695?Roll0=0?Yaw0=-76357"
Captive[8]="?X0=-687.186829?Y0=233.345871?Z0=-2659.199951?Pitch0=62886?Roll0=0?Yaw0=-40268"
Captive[9]="?X0=103.823410?Y0=-7435.2578134?Z0=-2379.100098?Pitch0=62983?Roll0=0?Yaw0=-46796"
DeadGuard[0]="?X0=-495?Y0=593?Z0=-272?Yaw0=6432"
DeadGuard[1]="?X0=144?Y0=2023?Z0=-608?Yaw0=-7104?X1=3717?Y1=2868?Z1=-1600?Pitch1=2600?Yaw1=-30576"
DeadGuard[2]="?X0=5251.452637?Y0=1282.114624?Z0=-12195.299805?Pitch0=60641?Roll0=0?Yaw0=-6726"
DeadGuard[3]="?X0=-2150.335693?Y0=896.843262?Z0=324.899994?Pitch0=62607?Roll0=0?Yaw0=26098"
DeadGuard[4]="?X0=532.849487?Y0=3335.835205?Z0=-845.098633?Pitch0=62792?Roll0=0?Yaw0=-681"
DeadGuard[5]="?X0=-198.687851?Y0=-802.605225?Z0=-798.20725?Pitch0=56351?Roll0=0?Yaw0=1358"
DeadGuard[6]="?X0=-61.150940?Y0=1471.750366?Z0=-61.299999?Pitch0=64350?Roll0=0?Yaw0=-78101"
DeadGuard[7]="?X0=-1837.799683?Y0=1037.574829?Z0=421.859344?Pitch0=58576?Roll0=0?Yaw0=-34999"
DeadGuard[8]="?X0=-860.816956?Y0=339.984161?Z0=-2659.199951?Pitch0=62340?Roll0=0?Yaw0=-27861"
DeadGuard[9]="?X0=95.492630?Y0=-7319.910156?Z0=-2387.100098?Pitch0=55116?Roll0=0?Yaw0=-48699"
Msg[0]="?A0=The specialist is held captive in the tower!?D0=An enemy specialist is held captive in the tower."
Msg[1]="?A0=The specialist is held captive in the Security Office at the east side of the island!?D0=An enemy specialist is held captive in the Security Office at the east side of the island.?A1=The specialist was captured at the northern beach quay!?D1=An enemy specialist was captured at the northern beach quay."
Msg[2]="?A0=The specialist is drunk and killed a guard, rescue him.?D0=An enemy specialist murdered our wine guard, kill him."
Msg[3]="?A0=The specialist has been captured infiltrating an away building!?D0=An enemy specialist is infiltrating a nearby building, get him."
Msg[4]="?A0=The specialist is in heavy danger near the enemy dock, help him.?D0=An enemy specialist has been spotted near the dock, terminate him."
Msg[5]="?A0=The specialist needs urgent cover, move guys, move!?D0=An enemy specialist is moving to the rooftop, stop him."
Msg[6]="?A0=The specialist requested our team to get him back.?D0=An enemy specialist is trying to hide in the ruins, find him."
Msg[7]="?A0=The specialist has been caught by an enemy patrol, rescue him!?D0=An enemy specialist has escaped from the cell, catch him."
Msg[8]="?A0=The specialist has escaped from enemy base, extract him.?D0=An enemy specialist has running away by the sewer conducts, kill him."
Msg[9]="?A0=The specialist is trying to infiltrate the enemy hideout, cover him.?D0=An enemy specialist is moving near our stronghold, crush him."

I will try now to add more setup for the already supported maps, i can take any suggestions (or if you think one spot is unfair despite what i tested you can suggest a better one), you are welcome.
Thanks for the suggestion Beppo, i will add it.
 
Last edited:

FieldMedic

Less good UT Player ever
Aug 30, 2001
1,134
0
36
I spent some more time finding fair for both team and non-puzzling bot alternative spots and tested a bit.

So far , are supported (with the original default EAS map Island and ArabOutpost)

EAS-INF-Avignon.unr (user made map, you can find it there)
EAS-INF-ACityBlock.unr
EAS-INF-Atoll.unr
EAS-INF-ChemicalThreat.unr
EAS-INF-PankisiGorge.unr
EAS-INF-Skopje.unr
EAS-INF-Tuscany.unr
EAS-INF-Iraq.unr

Each of these maps have 2 scenarios setup (2 different spawning spots for the specialist)

Download the CaptiveINI attached there and extract it in the place of the already existing one (if you have installed the INF Bonus Pack or if you have downloaded some time ago the mutie).
Have fun folks

will try to make more when i will have more time, feel free to make suggestions or to report problems if you find any.
 

Attachments

  • CaptiveINI.zip
    2.4 KB · Views: 6
Last edited:

FieldMedic

Less good UT Player ever
Aug 30, 2001
1,134
0
36
Update :

Added 6 new maps
EAS-INF-Stalingrad
EAS-INF-Ruin
EAS-INF-Frozen
EAS-INF-Belfast
EAS-INF-CubanDawn
EAS-INF-Refinery
All of them with 2 setup/scenarios each in the mutie .ini file.
Tested during 2 hours (can't believe i spent that time on numbers) to be not unfair and not bot puzzling and it seems to work very well.

Download the attached zip file and extract the INF_Captive.ini that is in it.
Replace the INF_Captive.ini already in ..\UnrealTournament\System\ by this one.

Well, after all those adjustements, corrections, verifications, now i see coordinates everywhere, i will have nightmares foul of numbers trying to blind me, i hate them all lower numbers, higher numbers equally.

On a side note, have fun :).
As i will not have enough time for a while, feel free to update/changes things in the ini yourself .
 

Attachments

  • INICaptive2.zip
    3.7 KB · Views: 24
Last edited:

Burger

Lookin' down the iron-sights...
Aug 9, 2004
319
0
0
37
Brisbane, Australia
If you put the Specialist on the roof of the building overlooking the CD room, he can camp there and kill all advancing defenders coming out of the condo.

However, Beppo's idea of spawning in the garage or in a back alley would be good.
I'll attach some screenshots with the codes soon. I've also done a few Community maps for this as well. I'll attach them too.
 

FieldMedic

Less good UT Player ever
Aug 30, 2001
1,134
0
36
For the CityBlock map, the 2 following setups are available.

-1 spawn for the specialist in a back alley , near the CD building , he can run from there to the CD location (but he will encounter , while being alone defenders in the building, unless they don't care of going there) or he can run to join his teammate.

-1 spawn inside a building , allowing the specialist to go on the top or to leave the building, according to what he wants to do (move more safely to join his teammate or going to the roof to watch what is going on while exposing himself to snipers)

Those 2 spawns are giving the specialist a shotgun, i assume that sniping with the shotgun is not the easiest thing to do, at least for me.
So from my tests on that map, it does not seem to give some unfair advantage to the specialist to kill the defense or capture easily the CD and does not expose him to being killed by the defenders in a few seconds.

I am thinking about adding the bonus maps support , using only the bonus weapons for the specialist, but i do not know those bonus maps enough yet to be sure of the good spots to be fair.

So unless someone create support for them in the captive .ini , i will need some more time, and i will be happy to have suggestions for those bonus maps , to help my location tests.
 

Burger

Lookin' down the iron-sights...
Aug 9, 2004
319
0
0
37
Brisbane, Australia
Go into spectator mode and rove around, noting bot paths, and secluded areas that could support a 'Captive' story. For Belfast, I have the specialist at the top of a staircase in one of the many houses, with the guard at the bottom of the stairs, with the message 'The specialist has knifed a guard and taken his gun!'

@Beppo, Using the story that the specialist escapes, with his guard's gun, wouldn't fit, since guards wouldn't have a pistol, they'd have a larger piece of weaponry.

Plus, there's allready been talk about the DE.50, and it's damage...
Someone sniping with a DE.50 is pretty dangerous.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
5
38
53
Aachen, Germany
infiltration.sentrystudios.net
Shotty sounds good for the ACB locations.

@Burger, I said that it depends on the pistol type. Some are very accurate and can be used for some sort of sniping on medium distances. That's why I said that it would depend on the type of pistol you give to the specialist.

In addition a guard can have any kind of weaponry. Noone forces guards to carry a rifle or MP. If the guard has only a pistol and the specialist was handcuffed then this would still be enough. Even no weapon at all would be ok if the map has a nice hiding spot for the specialist and the defenders getting a message that he escaped somewhere and the current location is unknown. And even a handcuffed specialist can overpower an unwary guard and take the handcuff keys.

That would be a nice scenario for a 'larger' map btw. The specialist managed to escape and is hiding somewhere outside. Defenders do not know where he is on startup and the attackers come to the rescue (with a spare weapon maybe).