I'm relatively new to modding and mutators but I have an ambitious idea for a project that will combine an Instant message environment that supports mulitiple clients including- AIM, MSN, Yahoo, and IRC or at the very least AIM with UT2K4's HUD as a HUD mutator (interaction). I think I'll change the texture files that the program (trillian) uses into .utx's and then write a small script that causes the final graphics product to be called to the game's screen with the press of a designated key. However I'm wondering how I can allow a script that lives in UT and is written in UnrealScript to utilize the actual messaging features (dll.s, buddy list, ignore/block list, log files, etc.). Is it possible to create some type of function that loads all of Trillian's files (dll, xml, dtd, and txt are the main ones I believe) from the client's computer into Unreal and allows the mutator to access them accordingly? Or do I have to somehow create a series of new classes like UT2004's IRC classes used for in game chat that give my mutator IM client functionality.... does anyone have any ideas, links, advice etc.
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