Improve the team beacon

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briach

ಠ_ಠ DaReTaL ಠ_ಠ
Sep 2, 2005
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º_º FeiShan º_º
Nemephosis said:
Let me know what you call the mutator so I can filter it out.
Ok I will, but their will be 20 versions of betas and etc.. so that is why it would be better if they included a keyword filtering system in the server browser, as I stated before, instead of having to filter for specific mutators.
Admins should be given the ability to have a server ring keywords kindof like websites. So if a group of admins want to make a server ring all they have to do is just agree to use the same keyword so people can UToogle it just as if they were filtering for a certain mutator or server settings. I also think their should be an option to search for all gametypes.

Ex: A group of trial server admins agree to use "trial" in their keyword description and more and more trial admins catch on and start putting trial in their keyword description to attract the "trial" playerbase to their server.
*edit*
-AEnubis- said:
I am pretty confident Epic will focus on asthetics, and making the game retain that "immersive" feel, and stuff like gaudy beacons, hitsounds and overkill huds take away from that.
I hope they do a good job with the aesthetics; I hope they match and exceed the immersiveness of ut99. :)

I hope they make the hud and team beacons more clean looking than it is in ut2k4.
 
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JaFO

bugs are features too ...
Nov 5, 2000
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briach said:
Ok I will, but their will be 20 versions of betas and etc.. so that is why it would be better if they included a keyword filtering system in the ...
IMHO those amateurs that call themselves developers should learn to do decent testing in addition to providing proper versionnumbers for their mutators and mods.

Perhaps Epic can assist by adding an easy way to maintain alternate versions of Unrealscript instead of the current crutch/hack that's used by the few developers that care about version-maintenance.

Once that is done a keyword-filtering system could be useful.
 

briach

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Sep 2, 2005
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JaFO said:
IMHO those amateurs that call themselves developers...
:eek: Make a series of mutators ~1/2 the ut2k4 community uses, before you talk so much crap.

My idea would work just fine regardless of how many versions of one mutator are out there.
 
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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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briach said:
:eek: Make a series of mutators ~1/2 the ut2k4 community uses, before you talk so much crap.

My idea would work just fine regardless of how many versions of one mutator are out there.
What does a mutator's popularity have to do with how well it's written?
 

Neophoenix

Bast's Pet
Aug 4, 2005
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Further more, what mutators/mods has briach ever produced, let alone that 1/2 the UT players used?
 

briach

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Sep 2, 2005
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Further more, what mutators/mods has briach ever produced, let alone that 1/2 the UT players used?
I'm not the one bitching about people making mutators for their community..


Take a reading comprehension class before you make another post please. Thanks.
 
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Neophoenix

Bast's Pet
Aug 4, 2005
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Maybe you shouldn't insult people that actualy know what they are talking about. Esp since JaFo IS a code writer, and HAS created several mutators before.

So Unless you have made a few programs/mutators before perhaps you should learn about coding before atacking someone who was only giving his opinion. And a well valadated point IMO.
 
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briach

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Sep 2, 2005
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Rofl. It's not like anyone has attacked me in this thread. :rolleyes:

Just because you use "IMO" doesn't mean you can insult other people that make one of the most popular mutator series in ut2k4.
 

Neophoenix

Bast's Pet
Aug 4, 2005
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If your work is so well known, why not say what it is? I have never heard of your work before and I dl and read about all sorts of user made content.
 

Nemephosis

Earning my Infrequent Flier miles
Aug 10, 2000
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JaFO has coded very useful mutators etc. in the past.

You have done nothing but BITCH BITCH BITCH ABOUT EVERY GOD DAMNED LITTLE THING. The mother f*cking team beacon, the team beacon. Of all things to complain about, you picked that.

Honestly: Shut the f*ck up already.
 

Neophoenix

Bast's Pet
Aug 4, 2005
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I don't mind his opinion on the becon, but I do mind him getting onto JaFO's butt over his opinion. Esp. When briach, as far as I know, has never wrote any programs of his own. I wasn't even going to write in this thread, but JaFO is a good person and won't stand idle while someone talks down to him.
 

-AEnubis-

fps greater than star
Dec 7, 2000
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The Nicest Parts of Hell
I think the point is someone who writes mutators and has a bit more experience and know how as to what aspects of this games development would be useful. This is defineately one place where his credentials make his post on the subject wiegh a bit more relatively speaking.

The idea of keywords for that type of thing is a good one, but a lot of good ideas that could facilitate similar issues are possible to use, and don't get used. One would have to question how much time and effort into something like that is worth it to make sure it get's used.

As far as his take on other "ametuer coders" I fail to see who exactly he was targeting with that one, but I know there are plenty out there, and his statement on said subject seemed pretty ambiguous to me. You'll do the discussion a bit better if you are not so defensive... though, maybe I missed something...
 

JaFO

bugs are features too ...
Nov 5, 2000
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briach said:
:eek: Make a series of mutators ~1/2 the ut2k4 community uses, before you talk so much crap.

My idea would work just fine regardless of how many versions of one mutator are out there.
I guess having to deal with version-problems in real life programming and because modders/skinners/mappers often don't even seem to be aware of the issues this causes for both clients & servers isn't enough background ?

Keywords won't work if the developers don't even seem to care about basic naming/version-numbering to begin with.

I've lost track of the number of maps/skins/mutators that have 'newer' versions availble without any indication at all. And don't get me started on people releasing alpha and beta-class content to the public or the kind of amateur developers that insist on calling every ff-ing public release a "beta" as an excuse to not do simple debugging.

Just because Microsoft makes the most popular software on the market, that doesn't mean it is well written.

Besides ... what keywords would you use for UtComp ?
It does a ton of stuff (handicap-aid, advanced stats-tracking) and practically breaks the entire idea behind mutators (it is far from simple, single-purpose, elegant, clean or compatible).

Or just look at the internet itself. HTML-standard has a good definition for making keywords for pages. However the majority of the pages out there either abuse the keyword system (by using 'false' keywords in the hope of attracting people) or just plain forget about them.

ie :
Epic can help everyone by providing a better search/sort-mechanism and versioning-tools.
The real problem is that developers still need to use them properly for it to become useful.
Those that haven't given a damn about it in the past aren't going to suddenly provide useful version-numbers and keywords in the future.

Just look at the number of maps and skins that forget 'simple' things like clear names, (map)screenshots and content-description even though the features are already provided by Epic. Those guys/girls won't change because they don't give a damn about their audience.
 
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