Is it possible to import lightmap information using a .3d file for a mesh into UT99?
I'm asking this because I'm converting the weapon meshes from Quake3 using the milkshape and I see that the weapons have lightmap in them but, when I convert it to .3d file and import it in UT the lightmap information isnt there. I need to know if the .3d file does support that information or not and if it does, how do I import it into UT? My guess would be that there might be a variable in the command when importing the mesh.
I'm asking this because I'm converting the weapon meshes from Quake3 using the milkshape and I see that the weapons have lightmap in them but, when I convert it to .3d file and import it in UT the lightmap information isnt there. I need to know if the .3d file does support that information or not and if it does, how do I import it into UT? My guess would be that there might be a variable in the command when importing the mesh.