heightmap editing went wrong...
hey ive imported a 8bit grayscale pic i made in photoshop. i brought it to my level and it does affect my terrain.
however i have 2 problems now.
1. the terrain i painted was just a slight alteration of another terrain my buddys been working on in unreal ed. ive seen his terran and its very good. only thing i touched up was the edges around where a house is supposed to be at. problem is now upon reimporting, the terrain is shooting into the air and its like all streached in height to like 3 or 4 times like crap
2. no lighting is having any affect on the terrain. its black after a full rebuild and i cant figure out what im doing wrong
anyone have any ideas ?
hey ive imported a 8bit grayscale pic i made in photoshop. i brought it to my level and it does affect my terrain.
however i have 2 problems now.
1. the terrain i painted was just a slight alteration of another terrain my buddys been working on in unreal ed. ive seen his terran and its very good. only thing i touched up was the edges around where a house is supposed to be at. problem is now upon reimporting, the terrain is shooting into the air and its like all streached in height to like 3 or 4 times like crap
2. no lighting is having any affect on the terrain. its black after a full rebuild and i cant figure out what im doing wrong
anyone have any ideas ?
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