Seco_In_The_Bushes
Streetsign Thief
Mayhem, If your hallways are oddly shaped, you can always subtract a thin square and put the sheet inside of that.
Originally posted by StoneViper
...always use the smallest opening between two area as the place for zoneportals.
Originally posted by RigorMortis
if you want to zone off the area you dont just dop the smallest opening... you have to do all openings between two areas... even the big ones.otherwise its still connected... ya dig?
Originally posted by StoneViper
maybe you shouldn't be zoning off that area then. maybe it doesn't need to be zoned off. The area is an undivided room[/i]. Should you divide that room, it should be with brushes, not with zoneportals.
For zones whose purpose is only to speed up the engine, your goal is to divide your level up into zones while introducing portals whose overall area is as small as possible. The smaller the portals, the less work the engine must do to process the portals. Therefore, we place our portals in passageways which naturally separate large areas, such as doorways and hallways. This approach causes the level to be divided up well, without adding too much portal area.
There is no benefit (and often a performance penalty) to placing portals in the middle of large rooms. These huge portals usually eat up more CPU time being processed than they save. Stick portals in doorways, hallways, and other narrow passages.
Originally posted by ]BloodForge[
Thank all of you for the input.Oh and Golden Mouse thats a really good point about the team DM. I never even thought about that. I will be posting my first map(2nd map,first public) hopefully this weekend in the playtesting forum so keep an eye out for it. Any input will be GREATLY appreciated.
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