Hiiiiiiii...![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
So I have a few questions about getting 3D models into the UDK....
1. Does it matter what program you use to create the models?
2. I have seen the specific file types that will import into my content browser, non of these type are available in the program I am using (Metasequoia).
3. Is there a way to create my models in my prefered program (Metasequoia) and save them as a file type, then convert the type of file so it will be accepted by the UDK?
Basic questions, if someone can answer them and help I'd be so happy.![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![w00t! \o/ \o/](/styles/smilies/handsinair.gif)
![Goofy :B :B](/styles/smilies/goofy.gif)
![Clap :clap: :clap:](/styles/smilies/clap.gif)
![Crazy Dance :crazydance: :crazydance:](/styles/smilies/crazydance.gif)
So I have a few questions about getting 3D models into the UDK....
1. Does it matter what program you use to create the models?
2. I have seen the specific file types that will import into my content browser, non of these type are available in the program I am using (Metasequoia).
3. Is there a way to create my models in my prefered program (Metasequoia) and save them as a file type, then convert the type of file so it will be accepted by the UDK?
Basic questions, if someone can answer them and help I'd be so happy.
![w00t! \o/ \o/](/styles/smilies/handsinair.gif)
![Goofy :B :B](/styles/smilies/goofy.gif)
![Clap :clap: :clap:](/styles/smilies/clap.gif)
![Crazy Dance :crazydance: :crazydance:](/styles/smilies/crazydance.gif)