implementing a speed boost within a weapon

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jh1

New Member
Jul 21, 2004
38
0
0
Currently, im doing this as so, but am getting no results.

Code:
class my_class extends ProjectileFire;

......

function DoFireEffect()
{
   Pawn(weapon.Owner).GroundSpeed *= 3.4;}

This seems logical to me, but doesnt work... I'm going to worry about lasting effects and other things once I can get this basic functionality working...Thank you