Currently, im doing this as so, but am getting no results.
This seems logical to me, but doesnt work... I'm going to worry about lasting effects and other things once I can get this basic functionality working...Thank you
Code:
class my_class extends ProjectileFire;
......
function DoFireEffect()
{
Pawn(weapon.Owner).GroundSpeed *= 3.4;}
This seems logical to me, but doesnt work... I'm going to worry about lasting effects and other things once I can get this basic functionality working...Thank you