I'm looking for this effect...

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RestInPieces

New Member
Sep 20, 2001
65
0
0
www.Creep-World.net
Hi ,
i know this isn't exactly a coding-related question, i hope you don't mind, but i thought this might be the place where those who can help me hang out.
I'm looking for a fire effekt, much like UT_FlameExplosion. The problem with UT_FlameExplosion is: the effect is spawned, but then the fire will vanish, i need something like a "constant fire", you know, like a fire burning inside an ofen, or a burning torch or something... i couldn't find something like that in the standard-effects class, so if there's an effekt like somewhere out there, plz let me know. Of course i'd give the person who coded it credit.
Thx, RiP
 

Stryker8

New Member
Jan 26, 2000
4,565
0
0
why don't you try to map a fire, use sheets and use animated fire texture on it
 

RestInPieces

New Member
Sep 20, 2001
65
0
0
www.Creep-World.net
Well, my fault, i didnt express my self clearly...
What i want to do is to make a pawn burn, this means i want the fire to always be at the same location as the pawn, so i cannot map it.
thanx, RiP
 

simianangel

New Member
Aug 12, 2001
46
0
0
46
Delaware, USA
you may want to give your fire effect a PHYS_Trailer setting.
then set bTrailerSameRotation to true..
this will keep the fire stuck to the player and turn with them when they are running away flailing!


//take a look at the BloodTrails script, would be nice to see smoking flames trailing after a running victim
 

Smoke39

whatever
Jun 2, 2001
1,793
0
0
I like to set an invisible actor's base to the player and have it constantly spawning spriteballchilds.