Hi,
I had an idea (dont think its possible yet, correct me if im wrong)
This idea is a function that allows Monster Spawn Points to have the ability to set a delay before they are used. Basically so monsters spawn from say the left for a while, then after a set amount of time, they start to spawn from the right as well.
Think this would give a different kind of depth to the game and would certianly keep players on their toes.
I bring this up mainly as something that can help mappers make something different, by implementing this abbility into a map.
Here is one scenerio which it could be used for (actually made this map, in beta testing) three drop ships land and unload monsters from inside, you actually get to see them land.....however, only one ship lands at first, then with in 5 mins the second and another 5 mins the third. Now to make it appear monsters are coming from each drop ship, the monster spawn points on the ground would have to be delays, till such a time the ship lands, then they start spawning, hence monsters come from that ship.
Now i say I have allready done this....how, using a teleportation system. The monsters spawn in a diffewrent room and teleport into the drop ships, the delays are made by another two doors (delayed movers) blocking the path till the set time is up, which by then, monsters can use the now accesible teleporters to transport to the newly landed drop ship.
This works....ok-ish. problem are, delays after next wave annoucment, as monsters have to run to the teleporter. The worst of which, sometime the monsters get stuck and you have to wait till they sort them selfs out or they die from lack of time lol.......which makes game play....different....some time frustrating.
Due to this i thought a delay in montser spawn points would solve these problems, as the teleportation system would not be needed. This idea could also help make other unique senerious.....
What you think...?
(or can u suggest a way of perhpas doing this)
I had an idea (dont think its possible yet, correct me if im wrong)
This idea is a function that allows Monster Spawn Points to have the ability to set a delay before they are used. Basically so monsters spawn from say the left for a while, then after a set amount of time, they start to spawn from the right as well.
Think this would give a different kind of depth to the game and would certianly keep players on their toes.
I bring this up mainly as something that can help mappers make something different, by implementing this abbility into a map.
Here is one scenerio which it could be used for (actually made this map, in beta testing) three drop ships land and unload monsters from inside, you actually get to see them land.....however, only one ship lands at first, then with in 5 mins the second and another 5 mins the third. Now to make it appear monsters are coming from each drop ship, the monster spawn points on the ground would have to be delays, till such a time the ship lands, then they start spawning, hence monsters come from that ship.
Now i say I have allready done this....how, using a teleportation system. The monsters spawn in a diffewrent room and teleport into the drop ships, the delays are made by another two doors (delayed movers) blocking the path till the set time is up, which by then, monsters can use the now accesible teleporters to transport to the newly landed drop ship.
This works....ok-ish. problem are, delays after next wave annoucment, as monsters have to run to the teleporter. The worst of which, sometime the monsters get stuck and you have to wait till they sort them selfs out or they die from lack of time lol.......which makes game play....different....some time frustrating.
Due to this i thought a delay in montser spawn points would solve these problems, as the teleportation system would not be needed. This idea could also help make other unique senerious.....
What you think...?
(or can u suggest a way of perhpas doing this)