Hello. In a game which has tens of character meshes, and hundreds of BodySkins and various face skins, the UPL system for specifying characters is not good to use at all.
I tried various alternatives but in the end everything was to no avail.
What I need is to be able to store all the information for all the characters the game has, in a Class,
similar to PlayerRecord, and then use this information to build various SetupRecords for the Pawns.
If someone has an alternative to the vanilla system, or has any ideas, please share them with me.
I also tried setting up the player record from within the Pawn itself in the moment the pawn spawns, but this needs additional replication so I gave up on this.
I tried various alternatives but in the end everything was to no avail.
What I need is to be able to store all the information for all the characters the game has, in a Class,
similar to PlayerRecord, and then use this information to build various SetupRecords for the Pawns.
If someone has an alternative to the vanilla system, or has any ideas, please share them with me.
I also tried setting up the player record from within the Pawn itself in the moment the pawn spawns, but this needs additional replication so I gave up on this.