Wormbo said:Add this little mutator to the server. No need for ServerPackages entries and the like, just add it to the mutator list and it disconnects all players exploiting this bug.
Thanks, I added it to my servers!
Wormbo said:Add this little mutator to the server. No need for ServerPackages entries and the like, just add it to the mutator list and it disconnects all players exploiting this bug.
Nemephosis said:That's odd you say that cause I see them all the time. Only difference is I can see my teams health, and not the enemies, but I have arrows.
You rock, I'll be sure to put this on our serverWormbo said:Add this little mutator to the server. No need for ServerPackages entries and the like, just add it to the mutator list and it disconnects all players exploiting this bug.
mannyfresh027 said:i just used the hack on a server with the name "amicheating?"
i told everyone i was cheating and said to go find the fix at beyondunreal
TWD was there
Sounds like an incompatibility between Anti TCC and older versions of UT2003 to me. Tell them to upgrade to 2225 already.[C]W[L]Apollo said:We are getting this "cheat" message on our servers:
[INSECURE CLIENT] BlahBlahBlah[ 29c62b2e3d79c48d1b5dbffa1c537d96 ]
[INSECURE CLIENT] Anti TCC integrity violation: Hacked visibility check: XWeapons.NewLightningBolt
Players are allowed to play for a while, then get kicked using AntiTCC102 and NoInvisHack on the server.
Is this a cheat or a bug in the mutators?
Wormbo said:Sounds like an incompatibility between Anti TCC and older versions of UT2003 to me. Tell them to upgrade to 2225 already.
(I'll see if I can fix that in the next version, but it's damn hard if none of those kicked players ever tells me about it.)
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Why do people post obvious Anti TCC problems in a thread about a completely different mutator when the Anti TCC thread is only a few lines below?