I found the super easy way to mute the annoying ambient hum sound of UT3 jumppads
Well I think many of you would agree that hummmmmm sound from UT3 jumppads are really annoying after years of playing (or mapping for)this game.
At least I do. But all these years I didn't really find (I mean by google it) a easy solution to remove that sound without touching anything outside the map. I knew someone tried an inverted sound wave thing before but that looked just like some ugly hacks which I thought may cause potential problem.
But then I just moved on and simply lived with that annoying sound when making my maps(or the truth is I haven't mess around with this game for a long time) until this afternoon.
I found there is an EASY way to mute that sound, just do something like the trick of adding a placeable Enforcer weaponbase into your map.
Now follow the steps:
1) Place a jumppad in your map
2) Select it (the instance) and copy
3) Open your notepad or whatever that can edit text, and paste the code
4) You shall find a part just like:
5) Insert "bAutoPlay=False" into this part so it looks like:
6) Now copy the code and paste back into your map (be sure the original jumppad has been deleted), then you get a new jumppad instance which is working just like a normal one except it doesn't make UT3 awkward.
And you can still edit that jumppad in UED too!
I wish someone had found this like 4 years ago. Man that turns out to be so easy...
Well I think many of you would agree that hummmmmm sound from UT3 jumppads are really annoying after years of playing (or mapping for)this game.
At least I do. But all these years I didn't really find (I mean by google it) a easy solution to remove that sound without touching anything outside the map. I knew someone tried an inverted sound wave thing before but that looked just like some ugly hacks which I thought may cause potential problem.
But then I just moved on and simply lived with that annoying sound when making my maps(or the truth is I haven't mess around with this game for a long time) until this afternoon.
I found there is an EASY way to mute that sound, just do something like the trick of adding a placeable Enforcer weaponbase into your map.
Now follow the steps:
1) Place a jumppad in your map
2) Select it (the instance) and copy
3) Open your notepad or whatever that can edit text, and paste the code
4) You shall find a part just like:
Code:
Begin Object Class=AudioComponent Name=AmbientSound ObjName=AudioComponent_0 Archetype=AudioComponent'UTGame.Default__UTJumpPad:AmbientSound'
Name="AudioComponent_0"
ObjectArchetype=AudioComponent'UTGame.Default__UTJumpPad:AmbientSound'
End Object
Code:
Begin Object Class=AudioComponent Name=AmbientSound ObjName=AudioComponent_0 Archetype=AudioComponent'UTGame.Default__UTJumpPad:AmbientSound'
Name="AudioComponent_0"
ObjectArchetype=AudioComponent'UTGame.Default__UTJumpPad:AmbientSound'
bAutoPlay=False
End Object
And you can still edit that jumppad in UED too!
I wish someone had found this like 4 years ago. Man that turns out to be so easy...
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