I dont want it to look realistic. I just want it to look like a flak cannon, perhaps like UT's original flak cannon or even Unreal 1's flak cannon. Those all looked really nice for their times and they got the point across as "this gun shoots some really badass sh!t" But this new flak looks more like. "Well you got your flak cannon here in the middle, and some really cool shiny machinery here and the nice areas for cutting vegetables over here and there are some three pronged plugs over here!"
Realism has nothing to do with it, it's about getting the feel for it. More polys doesnt necesarrily have to mean more added crap onto a model.
Realism has nothing to do with it, it's about getting the feel for it. More polys doesnt necesarrily have to mean more added crap onto a model.