OK everyone what do you guys actualy want to happen to UT3 and the UT series future? By bitching about the games we are all just throwing negativaty at the hole situation.
Here is what I'm hoping for:
A UT4 or UT 2011 game will be produced. It should probably be renamed to the yearly naming convention since the UT3 name has a negative aura around it.
The basic game play and movement feel of UT3 will be preserved with various game play issues that I've mentioned previously in other posts being addressed.
The game will be designed first and foremost as a PC online multiplayer game without any compromises in that regard.
The User Interface and Server Browser will be highly polished and at least as good as or better than the final, polished UT 2004 user interface and server browser and they will be 100% bug free at release. The game will also include an improve UT 2004 IRC browser.
The basic game types will be: DM, CTF, Onslaught, Assault, UT99 style Domination, Invasion, and Bombing Run. Also, the game would include simple variations of those core gametypes--TDM, vCTF, Warfare (Onslaught with orb), Assault Racing, etc.
Players will be able to do just about anything they could do in UT99 and/or UT 2004 in terms of adjusting and tweaking graphics settings and options and having keybinds for taunts and communication, etc.
A number of excellent UT99 style skins will be produced.
The best taunts from all of the UT games will be ported over or re-voiced assuming that doing so is compatible with intellectual property and contractual issues.
On release the game will fully support Linux and especially Linux server hosting. Server administration and Webadmin will be polished.
The game will be almost completely decoupled from Gamespy other than perhaps using Gamespy in the unobtrusive way that the UT99 and UT 2004 server browsers did.
The game will numerically balance teams (as UT99 and UT 2004 did, unlike UT3) unless the server admin turns it off.
An excellent Map Vote menu will be included (as good as or better than what UT 2004 currently has).
For server admins who do not want to use Map Vote, the game will have a feature that allows server admins to choose what maps will play or can be played based on the number of people who finished playing the last map, so, for example, if only 10 people were on the server the large maps can be skipped and vice versa.