i'm using the UT2K4 mod architecture (launching from User Mods) and have learned enough about the new GUI setup to at least get a custom main menu up & running. however, once i have the mod launched into a map, using Esc brings up the usual menu/tabs as seen in SP/IA UT2K4. when i choose an option such as Forfeit or Settings, the mod then acts just as if it was UT2K4, in terms of Back-ing out to the UT2K4 main menu. since i don't need the options in the standard Esc-sequence menu, i've been trying to make it so my mod's main menu comes up at that keystroke from within a map.
but i can't seem to find exactly where to make the change. based on code and comments i've found in various classes, i've tried specifying my menu in both my custom xPlayer subclass (MidGameMenuClass=) and my gametype class (LoginMenuClass=), but to no avail. Esc always brings up UT2K4PlayerLoginMenu (the standard UT2K4 "mid-game" menu from what i can tell).
could someone please point me in the proper direction for accomplishing this seemingly simple task?
but i can't seem to find exactly where to make the change. based on code and comments i've found in various classes, i've tried specifying my menu in both my custom xPlayer subclass (MidGameMenuClass=) and my gametype class (LoginMenuClass=), but to no avail. Esc always brings up UT2K4PlayerLoginMenu (the standard UT2K4 "mid-game" menu from what i can tell).
could someone please point me in the proper direction for accomplishing this seemingly simple task?