Catalyst88 said:It's great, imo, that so many people are prepared to, well done worf, ravage, anathema- and everyone else for doing these
amen brotherCiD said:IMO,XMP is perfect the way it is,except that the incendiary,smoke and gas grenades should not go through walls and closed doors.
\/\/0RF said:The lower right corner of your HUD tells you how many of each deployable are in play for your team, and if they are draining energy faster than your gens can keep up, the number turns yellow, then red.
\/\/0RF said:8). Don't be afraid to micromanage your team's energy.The lower right corner of your HUD tells you how many of each deployable are in play for your team, and if they are draining energy faster than your gens can keep up, the number turns yellow, then red. If some numbnuts has 17 rocket turrets and a hedge-maze of forcewalls in your art node room, go ahead and "Use" them to pick them up. This also saves you the effort or resupplying yourself later If he has a rocket turret facing a boulder, pick it up. If he has a forcewall in the middle of the desert, doing nothing, pick it up. Feel free to be a miser; your deployables have to cover the whole map, and you can't put 12 turrets at every gen and deploy and surround them with forcewalls. You just can't.
3 Gens plus 2 turrets don't equal energy loss, I think that much is obvious without me saying anything.Hanover_Fist said:Can you clarify the bit in red in your post.
I messed with this a bit this morning, and I didn't seem to work as you've stated.
We had 3 generators, and I put down 2 turrets and they instantly turned red but our energy kept going up. I did the same thing with fence posts, we had 6 and they were yellow, I put down 3 more and it turned red but the energy kept going up.