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How do you want your JB-Deck17 ?

Discussion in 'Jailbreak Maps and Add-Ons' started by Rob, Sep 3, 2005.

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How should JB-Deck17 look like ?

  1. Deck16-like! (Pure killing fiesta!)

    14 vote(s)
    50.0%
  2. Deck32-like! (Double the Deck, double the fun!)

    10 vote(s)
    35.7%
  3. It will be better with another mapper. Go away Rob!

    2 vote(s)
    7.1%
  4. What? UT2004?! I don't care, I play WoW every day!

    2 vote(s)
    7.1%
  1. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

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    I know there will be people tha will want to shoot me for saying this, but put the deemer back in. Deck has plenty of cover which limits the power of it unless you really use it well. There isnt much danger of taking out the whole team or anything like that in this map. It's been in deck for all time, leave it there.
     
  2. Rob

    Rob Hole in one!

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    Because it was the case in Deck16.
    Same reason as above.
    You said it all. :)
    You're right there. Sadly my shareware version of CoolDudeDoesItForYou has expired, and I don't know where to download a new one... :(
    Not sure to understand. Which actor should have this event and what is a TwoTagTrigger ?
    When you're bored, watch your mates or enemies being raped by the gang o' 4, in their unsuccessful attempts to escape. ;)
    No need imo. The discussion and the map itself are intermingled.
    Sorry, no. ;)
     
  3. tarquin

    tarquin design is flawed

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    Um... there's one in the map!!!
    The escape route is broken, basically.
     
  4. Rob

    Rob Hole in one!

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    Oh yeah I've just found it. A little creation by CD he didn't tell me about. :)

    So what CD ? You broke stuff in my map ?! :D

    - - - - - - - - - -

    (continued)

    Agree.
    No, I want you to be able to stop at the ShockRifle and be ready to shoot the guy who tries to pick up the shield.
    Deck16 had a see-through wall of glass. I could put a grate there. You can't shoot yet can see.
     
  5. CoolDude

    CoolDude New Member

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    I'm sure both escapes worked when I gave it back to you (with the shooting trigger in front of the tube (to make a one person escape possible) and the two teleporters in jail lowered (to make the escape more easier). What you did with it later I don't know. ;)

    Lol :lol:.
    Still here, not that active anymore though, but still available.
     
  6. tarquin

    tarquin design is flawed

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    I couldn't work out how to work that. I stand on the spot and the flap opens. What next? I thought I had to get a cellmate to shoot at the end of the little tube, but that didn't work.
     
  7. CoolDude

    CoolDude New Member

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    To test it:

    Open UED and put the shooting triggers TwoTagTrigger1 and TwoTagTrigger2 in front of the tube (so you can shoot it yourself standing on the kicker).
    You could also lower TwoTagTrigger3 and TwoTagTrigger4 and put it to the top of the jail, so you will always be teleported and not hit your head all the time trying.

    The used TwoTagTrigger is just a subclass of a normal trigger in which it is possible to trigger it on with one event, and trigger it off with another. I had problems using a normal trigger which uses the same event for both. It could happen sometimes that during capture (or release?) it missed an event for some reason. From that point on the trigger worked in reverse. By using seperate events, when this happens it will recover the next time it is operated.

    For the blue jail the shootable trigger TwoTagTrigger0 is disabled during Capture and Release. It is triggered by the events EnableRedBlueTeleporter and DisableBlueTeleporter which are send by the ScriptedTrigger2 for the Release and ScriptedTrigger10 for the Capture.

    The ScriptedTrigger5 is an 8-way teleporter (which Rob asked for) with equal chances to get teleported to each location. In a later stage only two locations were used (BlueSlithTel1 for slithroom and freedom BlueTel1). Like in the JBIII version, you have a 25% chance to get to freedom.

    Edit:
    If you have downloaded the map mentioned in the beta testing thread and want the Sliths to work, rename the JB-Deck17-beta1.ut2 into JB-Deck17.ut2 for the reason mentioned there. Or download and extract the one in this post. They both are the same, the mapname is just renamed.
     
    Last edited: Feb 11, 2006
  8. tarquin

    tarquin design is flawed

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    How are you actually meant to use the escape route in game?
     
  9. Rob

    Rob Hole in one!

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    Like in JB-Deck16, with a 2-guys ladder.
    The 1st guy crouches on the floor crosshair to open the trap. The 2nd guy shoots the target at the other end of the tube. It activates a kicker at the smokey circle, which sends a 3rd guy up to the teleporter.
     
  10. Hans Oberlander

    Hans Oberlander New Member

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    Wait, was a beta released?
     
  11. Sexmachine

    Sexmachine - retired -

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    @Rob: Does this one need fixing or is it ready to be released - what do you think?
     
  12. Rob

    Rob Hole in one!

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    No, it's not ready. Don't you have seen the length of the to-do list ? ;)
    I just hope CD gets tired of Day of Defeat Source soon.
    And where's the bug list from INIQUITOUS ?
     
  13. Boost

    Boost Dragon Lady

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    :D Guess I got him addicted.:p
     
  14. Rob

    Rob Hole in one!

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    You're not helping... :(
     
  15. CoolDude

    CoolDude New Member

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    MSN/XFire tonight
     
  16. Rob

    Rob Hole in one!

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    JB-Deck17-Beta2

    Thanks to CD, the scripting/coding problems were finally solved.
    - Sliths are no more hurt during a release.
    - Smoke in jail appears only when escape is triggered.
    - CD added some smoke during capture.
    - He also replaced the escape teleporters. I find it harder now to escape.
    Should be the final version, unless someone finds something really ugly. I leave the arena unchanged.
    Thanks again CD, it's almost the end of the tunnel. :p
     
  17. G.Lecter

    G.Lecter Registered Tester

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    I feel that the blue switch is easier to take with the teleporter working that way: You can quickly teleport from the red base to 10 steps away from the blue switch and, with a bit of luck, the 100Keg will be available... That's hard to stop! :hmm: I'd say change the teleporter to the way it's done in the symetrical version... :D
    It's OK apart from that. I can't test the escape alone though. ArenaMatch didn't happen, perhaps lower the minimum ArenaMatch time a little? :rolleyes:
     
  18. Vatcilli zeitchef

    Vatcilli zeitchef Dead and back

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    or you can change it yourself for testing, I allways do that ^^
     
  19. Rob

    Rob Hole in one!

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    This map has been succesfully tested online with a few friends and a last bug found fixed by CD. Here's the released and final version.

    JB-Deck17

    Thanks for all CD ! ;)
     
  20. Sexmachine

    Sexmachine - retired -

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    Woohoo, a classic returns! Added here and here. Thank you very much Rob (and CD)! :D
     

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