To test it:
Open UED and put the shooting triggers
TwoTagTrigger1 and
TwoTagTrigger2 in front of the tube (so you can shoot it yourself standing on the kicker).
You could also lower
TwoTagTrigger3 and
TwoTagTrigger4 and put it to the top of the jail, so you will always be teleported and not hit your head all the time trying.
The used
TwoTagTrigger is just a subclass of a normal trigger in which it is possible to trigger it on with one event, and trigger it off with another. I had problems using a normal trigger which uses the same event for both. It could happen sometimes that during capture (or release?) it missed an event for some reason. From that point on the trigger worked in reverse. By using seperate events, when this happens it will recover the next time it is operated.
For the blue jail the shootable trigger
TwoTagTrigger0 is disabled during Capture and Release. It is triggered by the events
EnableRedBlueTeleporter and
DisableBlueTeleporter which are send by the
ScriptedTrigger2 for the Release and
ScriptedTrigger10 for the Capture.
The
ScriptedTrigger5 is an 8-way teleporter (which Rob asked for) with equal chances to get teleported to each location. In a later stage only two locations were used (
BlueSlithTel1 for slithroom and freedom
BlueTel1). Like in the JBIII version, you have a 25% chance to get to freedom.
Edit:
If you have downloaded the map mentioned in the beta testing thread and want the Sliths to work, rename the JB-Deck17-beta1.ut2 into JB-Deck17.ut2 for the reason mentioned there. Or download and extract the one in this post. They both are the same, the mapname is just renamed.